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improving Mission design
Posted By: R.G. <rglass@oz.net>Date: 4/11/03 4:01 a.m.

In Response To: Re: my Halo mission design document (Sep7imus)

: it looks like it would be a lot of fun to play, which is what really
: matters.

Thanks Sep7imus

: If I were going to make any sort of criticism (and I am going to, but only, I
: hope, in the most constructive of ways), it would be that it looks like a
: lot of other Halo levels. As someone already pointed out, it feels a bit
: like "Halo." It seems kind of like a "best of" level:

yeah, I agree. It has the look and feel of several Halo levels (island level, pod crash intro). I tried to dress them up in creative ways. It also suffers from its non-linear nature (thanks to my oblong island and Flawless Cowboy's critique). I think I could make a much better Halo level now (this one was from back in August '02). I was going with what was already established.

Most of Halo (and most FPS games I think) is "kill bad guys, move to new area, repeat." There are only a few instances where Halo deviates from this formula:

  • protecting Keyes after freeing him from prison
  • the Maw run (timed mission)
  • blowing up the POA
  • variations of "go to point X, Y, and Z" (find crash pods)
  • (am I forgetting any?)

    Do you think making Halo more objective based would make it more fun to play? I like the free-roaming aspect of the game.

    I think the trick would be to create a level where there may be an overall mission (that could be as simple as "survive"), but sprinkle secondary objectives throughout the level. The secondary objectives could reveal themselves at various points in the game based on certain parameters (time, location, factor in effects of previous actions, etc).

    For example, let's say your primary objective is to blow up a Covenant base, but along the way you bump into some Marines in the middle of a fire-fight. The next thing you know, you're on a rescue mission. I think that kind of spontaneity would be great! (and fun to program).

    -r


  • Message Index




    Replies:

    my Halo mission design documentR.G. 4/10/03 5:26 a.m.
         use CMD/CTRL + L when viewing in Acrobat *NM*R.G. 4/10/03 5:28 a.m.
         Re: my Halo mission design documentRage Reset 4/10/03 5:49 a.m.
               Re: my Halo mission design documentR.G. 4/10/03 6:15 a.m.
                     Excellent workmad.max [subnova] 4/10/03 6:40 a.m.
                           Re: Excellent workR.G. 4/11/03 4:12 a.m.
                                 Re: Excellent workmad.max [subnova] 4/11/03 7:14 a.m.
                     Re: my Halo mission design documentDan Chosich 4/10/03 8:45 a.m.
                           Re: my Halo mission design documentR.G. 4/11/03 1:26 a.m.
                                 Re: my Halo mission design documentLouis Wu 4/11/03 8:31 a.m.
                     Re: my Halo mission design documentRage Reset 4/10/03 6:28 p.m.
         Re: my Halo mission design documentLouis Wu 4/10/03 5:51 a.m.
               Re: my Halo mission design documentR.G. 4/10/03 6:19 a.m.
         Re: my Halo mission design documentBOLL 4/10/03 7:16 a.m.
         Re: my Halo mission design documentBrian Josselyn 4/10/03 8:31 a.m.
               Re: my Halo mission design documentR.G. 4/10/03 10:23 p.m.
                     Re: my Halo mission design documentBrian Josselyn 4/14/03 1:41 a.m.
         Re: my Halo mission design documentElectric Monk 4/10/03 8:47 a.m.
               game industry musingsR.G. 4/11/03 2:18 a.m.
         Re: my Halo mission design documentSep7imus 4/10/03 8:58 a.m.
               Re: my Halo mission design documentg-money 4/10/03 12:11 p.m.
               improving Mission designR.G. 4/11/03 4:01 a.m.
         Re: Great design.... butc0ld vengeance 4/10/03 11:10 a.m.
               Re: Great design.... butRoss Mills 4/10/03 11:52 a.m.
               Re: Great design.... butScalrag 4/10/03 12:01 p.m.
                     Pelicans for BansheesR.G. 4/10/03 1:23 p.m.
                           Re: Pelicans for Bansheesc0ld vengeance 4/10/03 6:22 p.m.
                                 you may have something there... *NM*R.G. 4/11/03 1:33 a.m.
         Re: my Halo mission design documentErtai23 4/10/03 12:34 p.m.
         Re: my Halo mission design documentdolbex 4/10/03 4:12 p.m.
               Re: my Halo mission design documentdave17lax 4/10/03 8:30 p.m.
                     Re: my Halo mission design documentR.G. 4/11/03 1:38 a.m.
               Re: my Halo mission design documentbarkbat 4/10/03 9:51 p.m.
                     she's sinking cap'n!R.G. 4/11/03 1:57 a.m.
         Nice job!!!!!! Very nice! *NM*Aginor 4/10/03 11:49 p.m.
         Thanks everybodyR.G. 4/11/03 4:15 a.m.
         Re: my Halo mission design documentHipboyScott 4/12/03 2:19 p.m.
               Re: my Halo mission design documentR.G. 4/13/03 10:29 p.m.



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