In Response To: Re: my Halo mission design document (dave17lax)
: I was also wondering what level of scripting they would've expected out of
: you for the level designer position. There are so many things to think
: about besides what kind of enemies you'll meet -- triggers, plausible
: enemy tactics, all that. Sounds like a fun job.
The Myth series had scripting in it.
Most games do nowadays (Quake, et al).
I don't think knowing a particular scripting language or syntax is as important as knowing how to write algorithms.
-r
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