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Re: my Halo mission design document | |
Posted By: g-money <anothergray@hotmail.com> | Date: 4/10/03 12:11 p.m. |
In Response To: Re: my Halo mission design document (Sep7imus) : In thinking about what is cool/original about it, I'm drawn to the idea of
I gotta agree with the comment above. The idea of a forest battle was the most intriguing for me. This would probably be hard to implement from a 'playability' standpoint, since in some way the player needs to be guided through the level and also needs to know if his enemies are dead. Still the idea of walking through a thick stand of trees, not being able to see the enemy ahead, sounds thrilling. -P |
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