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Re: Halo's story/Aliens *2 Spoilers* | |
Posted By: Tarrsk <tarrsk@yahoo.com> | Date: 2/10/02 7:45 p.m. |
In Response To: Re: Halo's story/Aliens *2 Spoilers* (Alfred Mordeir) The thing that you don't seem to get is that stories are not all about having an objective, reaching it, boom happy ending everything is resolved. The arrival of the Flood is a little-known literary device known as a plot twist, and it turns what had been up to that point a fairly mundane (if elegantly executed) alien invasion story into something far more interesting. : Those are different, the plots of all of those stories present the problem in
Get it through your head- Halo is not meant to be the end of the story by any means. Think of it as equivalent to "The Fellowship of the Ring"- the first conflict has been won (with no little cost) but the real war has yet to come. It doesn't make the story weaker. If anything, it makes it stronger, by introducing us to the Halo universe without attempting to encompose the whole thing in one go, the way far too many other games do. The "original problem" has nothing to do with the game itself. Halo might take place in the midst of an all-out war between humanity and the Covenant, but (as the name suggests *cough*), it's about the events that occur ON Halo, not around it. And those events center around the arrival of the PoA, the discovery of the Flood, and the subsequent maneuvering by the Chief/Cortana, the Covenant, the Flood, and 343 GS, all of whom have their own agendas. : Halo is more bases its self more on the plight of Humanity more than that of
Have you forgotten that this is a video game? Short of inundating the player with text summaries and cinematics every other step, there was no possible way for Bungie to expound on the characters as much as they may have liked. Considering that they were restricted to occasional cinematics and ingame comm chatter, I think Bungie did a fine job of presenting the characters. It isn't nearly as impersonal as most other so-called "story-driven" FPSes I've played (Goldeneye, Perfect Dark, Deus Ex, etc). Frankly, if its character you want (and I have a feeling you're more interested in character background than character depth, if all you want is for the Chief to have and succeed at a single clear goal), go read The Fall of Reach. |
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