In Response To: Rants about Halo's story (Spoilers) (Alfred Mordeir)
(It's people like this that make me want to pass a bill requireing mandatory abortions so mistakes like them remain a beer-induced urge in some un-employed rednecks groin.) : I can't speek for all of you, but I found Halo's story very disturbing, and : not in a good way either. Frankly I found the story to be ill conceived : and completely lacking in likeable characters, and respectable plot : developement. But that's not really why I'm writeing this. The thing that : I found most unsettleing is the complete lack of a sense of anykind of : accomplishment. : Every SINGLE Thing that you do in Halo between when you evacuate the PoA and : when you blow it up is completely negatedsomewhere along the line. : Let me illustrate this level by level. : Level 1 Pillar of Autumn: We jump off the ship, Nuff Sed : Level 2 Halo: You try and save a bunch of marines who are goping to die any : way. : Level 3 Truth and Reconciliation: You try and rescue Keyes' sorry ass, : although he's eventually taken over by the flood anyway, and he doesn't : present and new information that Cortana doesn't already have the ability : to find out. : Level 4 Silent Cartographer: You're looking for a map to the control room for : Halo, which turns out to be completely useless any way. : Level 5 Assault on the Control room: Pretty much the same as above minus the : bit about the map. : level 6 343 Guilty Spark: youre trying to stop keyes when it's so obviously : too late. : Level 7 the Library: You bust your hump fending off hordes of Flood in search : of some stupid index which, again, is useless. : Level 8 Two betrayals: Ok this may be the only exception, although it seems : ridiculous to me that Guilty Spark would have gone through the trouble of : having you find the index if there was a way to turn Halo on without it. I : mean I don't think The Forerunner would desighn Halo if it could be : activated without the key, I mean it's not like they're retarted or : something. Oh, wait, maybe they are. : level 9 Keyes: We're looking for Keyes, who we already know is one of the : flood, whether Cortana or MC want to accept it or not, and get his neural : implants, which, Surprise Surprise, prove useless in the next level. : Level 10 the Maw: We did it, we Finally did it, us maniacs, we blew it up, : Damn us, Damn us all to hell. : So in the end we gain nothing except maybe a bitter taste in our mouths as we : ponder our waisted lives, and lose everything includeing our respect for : bungie. : I admit that there is some astounding gameplay in Halo, but not hardly enough : of it. In all fairness, I didn't expect the game to have a story on par : with Marathon, but I'd only hoped that it would have a story on par with : "Debbie Does Des Moines #69". But I gues I just got my hopes up : too high.
(It's people like this that make me want to pass a bill requireing mandatory abortions so mistakes like them remain a beer-induced urge in some un-employed rednecks groin.)
: I can't speek for all of you, but I found Halo's story very disturbing, and : not in a good way either. Frankly I found the story to be ill conceived : and completely lacking in likeable characters, and respectable plot : developement. But that's not really why I'm writeing this. The thing that : I found most unsettleing is the complete lack of a sense of anykind of : accomplishment. : Every SINGLE Thing that you do in Halo between when you evacuate the PoA and : when you blow it up is completely negatedsomewhere along the line. : Let me illustrate this level by level. : Level 1 Pillar of Autumn: We jump off the ship, Nuff Sed : Level 2 Halo: You try and save a bunch of marines who are goping to die any : way. : Level 3 Truth and Reconciliation: You try and rescue Keyes' sorry ass, : although he's eventually taken over by the flood anyway, and he doesn't : present and new information that Cortana doesn't already have the ability : to find out. : Level 4 Silent Cartographer: You're looking for a map to the control room for : Halo, which turns out to be completely useless any way. : Level 5 Assault on the Control room: Pretty much the same as above minus the : bit about the map. : level 6 343 Guilty Spark: youre trying to stop keyes when it's so obviously : too late. : Level 7 the Library: You bust your hump fending off hordes of Flood in search : of some stupid index which, again, is useless. : Level 8 Two betrayals: Ok this may be the only exception, although it seems : ridiculous to me that Guilty Spark would have gone through the trouble of : having you find the index if there was a way to turn Halo on without it. I : mean I don't think The Forerunner would desighn Halo if it could be : activated without the key, I mean it's not like they're retarted or : something. Oh, wait, maybe they are. : level 9 Keyes: We're looking for Keyes, who we already know is one of the : flood, whether Cortana or MC want to accept it or not, and get his neural : implants, which, Surprise Surprise, prove useless in the next level. : Level 10 the Maw: We did it, we Finally did it, us maniacs, we blew it up, : Damn us, Damn us all to hell.
: So in the end we gain nothing except maybe a bitter taste in our mouths as we : ponder our waisted lives, and lose everything includeing our respect for : bungie. : I admit that there is some astounding gameplay in Halo, but not hardly enough : of it. In all fairness, I didn't expect the game to have a story on par : with Marathon, but I'd only hoped that it would have a story on par with : "Debbie Does Des Moines #69". But I gues I just got my hopes up : too high.
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