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Re: Made a few (more) comparison shots.
Posted By: General Vagueness <General.Vagueness@gmail.com>Date: 7/20/11 8:07 p.m.


: That was Levi. Brings to mind an interesting thought. Technologically, it was
: probably much harder to create sections like that when Halo was first
: being developed. So the graphics are obviously more "advanced."
: That said, Bungie used their limitations as a strength in service of the
: fiction. Huge seamless structures might be less difficult to render in a
: game engine, but they are actually more technologically challenging to
: build in reality.

Eh, I never really got that sense, and I think I know why: modern buildings look pretty close to it in part-- if you didn't know it was siding, you could think the side of a house just has an odd shape (and I'm pretty sure I did when I was little); if you didn't know the internal construction and all the rooms were the same color, you could think the inside was made of some continuous smooth substance; if you clad something in uniform stone with enough skill, it'll look like one big, impressive piece-- here I'll point to the lobby fight in The Matrix, I thought those were solid, uniform pillars until the sides started coming off-- and I've seen the same kind of thing done with plate glass, and in fact because of this, from a distance, many skyscrapers can look like a continuous shining mass.
Anyway, though, any time I started getting impressed with something on a Halo, I remembered the Forerunners built the Halos in the first place, and then freaking terraformed them, which tops not only everything I've seen but pretty much everything I've heard of, and Installation 00 (The Ark) takes it even further-- that is how I knew they were formidable.

You cannot fall off the floor.



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