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Re: Made a few (more) comparison shots. | |
Posted By: General Vagueness <General.Vagueness@gmail.com> | Date: 7/20/11 8:07 p.m. |
In Response To: Re: Made a few (more) comparison shots. (Kermit) : That was Levi. Brings to mind an interesting thought. Technologically, it was : probably much harder to create sections like that when Halo was first : being developed. So the graphics are obviously more "advanced." : That said, Bungie used their limitations as a strength in service of the : fiction. Huge seamless structures might be less difficult to render in a : game engine, but they are actually more technologically challenging to : build in reality. Eh, I never really got that sense, and I think I know why: modern buildings look pretty close to it in part-- if you didn't know it was siding, you could think the side of a house just has an odd shape (and I'm pretty sure I did when I was little); if you didn't know the internal construction and all the rooms were the same color, you could think the inside was made of some continuous smooth substance; if you clad something in uniform stone with enough skill, it'll look like one big, impressive piece-- here I'll point to the lobby fight in The Matrix, I thought those were solid, uniform pillars until the sides started coming off-- and I've seen the same kind of thing done with plate glass, and in fact because of this, from a distance, many skyscrapers can look like a continuous shining mass.
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