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Re: Made a few (more) comparison shots. | |
Posted By: DrDoctor | Date: 7/20/11 5:42 p.m. |
In Response To: Re: Made a few (more) comparison shots. (Kermit) : That was Levi. Brings to mind an interesting thought. Technologically, it was : probably much harder to create sections like that when Halo was first : being developed. So the graphics are obviously more "advanced." : That said, Bungie used their limitations as a strength in service of the : fiction. Huge seamless structures might be less difficult to render in a : game engine , but they are actually more technologically challenging to : build in reality . : More isn't always better. I trusted Bungie to think long and hard about every
Excellent point. I feel the same way. The majesty and awe I felt when first entering a forerunner structure was from the sheer fact that it seems to be one giant and nearly seamless structure. To see more "pieces parts" so-to-speak makes it less glorious, IMO. But I do think it looks really nice to I won't nitpick, really.
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