In Response To: How Head"hunter" should be played... *video**long* (GodlyPerfection)
: Not a big fan of headhunter's gameplay? You know what kind of gameplay I'm
: talking about...
: "Hey look some skulls!!!"
: *sprint to snag skulls*
: *sprint to drop point*
: Repeat... and kill or camp where necessary
: Lose to a random Skullamanjaro
: Yeah me neither. Today Sotha Sil and I bring you a new experience for all
: Halo players. This, my friends, is how Head"Hunter" should be
: played:
: So what do you see in the video? Well this a brand new innovative standard
: gametype, by two of the best gametype creators in Halo... Sotha Sil156
: (mini game extraordinare) and GodlyPerfection (creator of Conquest and
: writer of THE Forge Lessons ). We call it " Hoarders ". Let me
: explain how this new gametype works to create a unique hunter/predator
: experience: The drop/collection point for skulls does not spawn until 10
: seconds before the end of the three minute round and it covers the whole
: map so that where ever you are, your skulls will be collected. What this
: means is that you must hoard skulls until the end of the round in order to
: score points. All players have good camo as a trait and are equipped with
: a sniper, an assault rifle, and limited evade. Each player has no shields
: and low damage resistance, so it takes one shot with a sniper and no time
: with an assault rifle to kill someone. There's a catch though. Unlike in
: regular headhunter, there is no waypoint over a player's head telling you
: how many skulls they have. That means that you never know if you are in
: the lead or not. This creates a gambling effect that causes situations
: like the following: "Do I risk the 5 skulls that I have to go get
: more and improve my chances of winning? Or do I play it safe, camp, and
: keep my 5 skulls hoping others don't have more than me at the end of the
: round?"
: So a common question is, won't players just camp and wait around for players?
: Well the gametype encourages you to move around. First of all, if you have
: no skulls then you need to go get some. A normal 75 meter radar helps
: point you in the general direction those who are evading or moving too
: much. Then when you grab skulls your radar is taken away from you to make
: it difficult for you to know where players are, resulting in difficult
: camping. The "gambling effect" of not knowing if you are in the
: lead further encourages you to hunt for more skulls. And if you play it
: safe, you still have to be wary of your surroundings at all times because
: you never know who is going to want to hide in your hiding spot too. And
: since they have camo, they will still get the jump on you. It also helps
: that you have only 2 minutes and 50 seconds to collect skulls.
: Anyways, that is the gametype in a nutshell. It is a new, innovative, and
: unique way to play headhunter to make you feel like a hunter. This is just
: the basics... for the download link, the maps, strategies/tactics, and how
: to make your own maps work for the gametype please follow the link below.
: Enjoy my fellow Halo fans! Happy Hunting!!!
: Hoarders @ ReachingPerfection.com
Intriguing. Instead of invisibility, have you considered dong it on a map with "purple" and/or some other darkening effect turned on? That might allow people to move more quickly and still have some of that suspenseful feel.
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