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Re: How Head"hunter" should be played... *video**l | |
Posted By: GodlyPerfection <godlyperfection@reachingperfection.com> | Date: 10/25/10 3:45 p.m. |
In Response To: Re: How Head"hunter" should be played... *video**l (Phoenix_9286) : I hate Headhunter with a burning passion. I played only one game in the beta, : and immediately decided I hated it within the first 60 seconds. I've : played three games since launch, and each one leaves me with a burning : rage. If I get saddled with it now, I don't even play, I just walk around : the map. : Headhunter is the worst gametype I've ever played. I'll collect skulls, get
: UGH. : Hoarders sounds like fun. Exponentially more fun then that rotting turd in
Good sir, I couldn't agree with you more if I tried. FFA Headhunter always makes me so angry. Anyways, the constant camo is an important part to the gametype as it gives that hunter feel and keeps you in suspense at all times. And you have a motion tracker, but only when you don't have skulls. If we gave a motion tracker to those who have skulls it would be too easy to camp. But since you lose your radar when you have skulls, you are in even more suspense since everyone is in camo and can get the jump on you from every direction. The two combined keep the gameplay suspenseful and action packed. If we didn't have those two aspects it would make the gameplay too campy since people would just hide, scavenge skulls and camp until the drop point spawns. The camo makes camping much less effective since everyone has it. And the lack of radar helps with that aspect too.
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