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Re: How Head"hunter" should be played... *video**l
Posted By: Pkmnrulz240Date: 10/25/10 4:19 p.m.

In Response To: How Head"hunter" should be played... *video**long* (GodlyPerfection)


: Not a big fan of headhunter's gameplay? You know what kind of gameplay I'm
: talking about...

: "Hey look some skulls!!!"
: *sprint to snag skulls*
: *sprint to drop point*
: Repeat... and kill or camp where necessary
: Lose to a random Skullamanjaro

: Yeah me neither. Today Sotha Sil and I bring you a new experience for all
: Halo players. This, my friends, is how Head"Hunter" should be
: played:

: So what do you see in the video? Well this a brand new innovative standard
: gametype, by two of the best gametype creators in Halo... Sotha Sil156
: (mini game extraordinare) and GodlyPerfection (creator of Conquest and
: writer of THE Forge Lessons ). We call it " Hoarders ". Let me
: explain how this new gametype works to create a unique hunter/predator
: experience: The drop/collection point for skulls does not spawn until 10
: seconds before the end of the three minute round and it covers the whole
: map so that where ever you are, your skulls will be collected. What this
: means is that you must hoard skulls until the end of the round in order to
: score points. All players have good camo as a trait and are equipped with
: a sniper, an assault rifle, and limited evade. Each player has no shields
: and low damage resistance, so it takes one shot with a sniper and no time
: with an assault rifle to kill someone. There's a catch though. Unlike in
: regular headhunter, there is no waypoint over a player's head telling you
: how many skulls they have. That means that you never know if you are in
: the lead or not. This creates a gambling effect that causes situations
: like the following: "Do I risk the 5 skulls that I have to go get
: more and improve my chances of winning? Or do I play it safe, camp, and
: keep my 5 skulls hoping others don't have more than me at the end of the
: round?"

: So a common question is, won't players just camp and wait around for players?
: Well the gametype encourages you to move around. First of all, if you have
: no skulls then you need to go get some. A normal 75 meter radar helps
: point you in the general direction those who are evading or moving too
: much. Then when you grab skulls your radar is taken away from you to make
: it difficult for you to know where players are, resulting in difficult
: camping. The "gambling effect" of not knowing if you are in the
: lead further encourages you to hunt for more skulls. And if you play it
: safe, you still have to be wary of your surroundings at all times because
: you never know who is going to want to hide in your hiding spot too. And
: since they have camo, they will still get the jump on you. It also helps
: that you have only 2 minutes and 50 seconds to collect skulls.

: Anyways, that is the gametype in a nutshell. It is a new, innovative, and
: unique way to play headhunter to make you feel like a hunter. This is just
: the basics... for the download link, the maps, strategies/tactics, and how
: to make your own maps work for the gametype please follow the link below.
: Enjoy my fellow Halo fans! Happy Hunting!!!

: Hoarders @ ReachingPerfection.com

All this hate towards Headhunter... but I'm still trying to figure out how this gametype is supposed to be fun.

Headhunter... a game starts. ACTION. KILL STUFF. RUN AROUND. BOOM, EXPLOSIONS.
Head"hunter"... a game starts. You crouchwalk. You crouchwalk some more. You crouchwalk some more, and hope that the guy crouchwalking in front of you stops long enough for you to come up and assassinate him.

Aaaaand then you crouchwalk some more.

You keep on crouchwalking around the map. You've collected a half a dozen skulls. Were this headhunter, you would die heroically in a hail of bullets from four different directions. Here, you crouchwalk past somebody who is crouching in a corner. They crouchwalk up behind you. You stop momentarily. They keep crouchwalking and catch up to you. You're assassinated.

Gee, that was... fun?

I give you props for trying to create something different than what we've already seen. But... you did it wrong. So very, very wrong. It's darn near impossible to make Halo not fun, but you seem to have found a way. :(

I'm sorry, but this is not how headhunter should be played.


Message Index




Replies:

How Head"hunter" should be played... *video**long*GodlyPerfection 10/25/10 2:17 p.m.
     Re: How Head"hunter" should be played... *video**lJillybean 10/25/10 2:45 p.m.
           Re: How Head"hunter" should be played... *video**lGodlyPerfection 10/25/10 3:22 p.m.
                 Re: How Head"hunter" should be played... *video**lJillybean 10/25/10 3:27 p.m.
                       Re: How Head"hunter" should be played... *video**lGodlyPerfection 10/25/10 3:47 p.m.
                 Reminds me of Assassins creed.sharpsniper99 10/25/10 8:02 p.m.
     Re: How Head"hunter" should be played... *video**ldrdoctor 10/25/10 3:03 p.m.
           Re: How Head"hunter" should be played... *video**lGodlyPerfection 10/25/10 3:19 p.m.
     Re: How Head"hunter" should be played... *video**lPhoenix_9286 10/25/10 3:30 p.m.
           Re: How Head"hunter" should be played... *video**lGodlyPerfection 10/25/10 3:45 p.m.
     Re: How Head"hunter" should be played... *video**lPkmnrulz240 10/25/10 4:19 p.m.
           Re: How Head"hunter" should be played... *video**lGodlyPerfection 10/25/10 4:40 p.m.
     Re: How Head"hunter" should be played... *video**lZackDark 10/25/10 4:30 p.m.
           Re: How Head"hunter" should be played... *video**lGodlyPerfection 10/25/10 4:43 p.m.
     Disagree with your title....Chris101b 10/25/10 5:46 p.m.
           Re: Disagree with your title....GodlyPerfection 10/25/10 6:16 p.m.
     Re: How Head"hunter" should be played... *video**lSep7imus [subnova] 10/25/10 9:29 p.m.
           Re: How Head"hunter" should be played... *video**lnash--housewares 10/26/10 12:00 p.m.
     Re: How Head"hunter" should be played... *video**lThe Loot 10/25/10 10:34 p.m.
     Re: How Head"hunter" should be played... *video**lRC Master 10/26/10 6:48 a.m.
           Re: How Head"hunter" should be played... *video**lGodlyPerfection 10/26/10 2:24 p.m.



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