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Re: Experience multiplier for not quitting | |
Posted By: FyreWulff <mkidder@gmail.com> | Date: 12/30/09 11:11 a.m. |
In Response To: Experience multiplier for not quitting (iMonkey777) : The first sixteenth portion of your post made me think if perhaps a : multiplier similar to the skulls could be instated. It would work sort of : backwards, in that everyone would start their multiplayer career with the : same multiplier, but as they quit, that multiplier would go down. That : would actually make it rewarding not to quit - in a roundabout way. Also, : perhaps something could be added to detect what/how the player is doing at : the time of a quit. If a player is boosting and doing that %@$&ing : annoying thing where they gain a huge lead then quit, the experience : multiplier would drop even further than usual, thus making their climb : back up even harder. True. From what I've seen, the getting a high score and quitting out right before the game ends is exploiting the fact that your trueskill can still go up for 'winning' even though you left the game, because you'll still end the game above 4 people Trueskill-wise. That was also starting to show up in SWAT the more I played it, on either side. Either we'd be 48-30 and one of my teammates would suddenly quit (no surprise, they were a level 40 'recruit')
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