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Re: Points on your H3 review (long) | |
Posted By: Gravemind <kuukan_no_kage@yahoo.com> | Date: 4/25/08 2:58 a.m. |
In Response To: Re: Points on your H3 review (long) (Rockslider) : Indeed. I had intended to finally take bold strides into multiplayer with : H3, but apparently some things never change. Well, if you ever do decide to dive into MP and get an XBL account, send me a friend request. My gamertag is ShadowOfTheVoid. : There's no 'guessing' about it buddy - it's a draw-distance issue alright,
I've never bothered to tackle The Ark on foot, due to the overpowered enemy vehicles. The first time I noticed the "phase-in" of corpses was in the long hallways on Crow's Nest. It was a noticeable flaw, but it's still not as glaring as the texture pop-in of Halo 2. My question is why do certain objects (mainly corpses) exhibit this phase-in at all? Considering that stage geometry can encompass many square miles of game area, you'd think the game could maintain a corpse on-screen for viewing distances past a few dozen meters. Even Halo 1, despite being a launch game on an older system, didn't have objects fading into thin air after you walk so far away from them. I don't even think Halo 2 had this problem despite the texturing issues. : Oh my lordy, it's another of those ghastly net-speak abbreviations.
IIRC = "If I remember correctly" Apologies for using internet abbreviations. There's only a few I use, and even then, it's only on message boards for the sake of expediency. I'm a slow typist, so I take the occasional shortcut if need be. : Ok, I may as well post my short piece on it. I've started a separate thread
I'll go take a look at it in a bit. : Well, certainly not the Warthog. A key part of what I reported was that it
Ah. So vehicles that aren't in use have regenerating "health" just like the player? That's wierd. Did the UNSC hire Skynet to make its vehicles? : No, it'll spawn when you trigger it in the usual place - which is pretty
I'll have to take a look at it next time I play. : Yay! Wow, I can't believe you've only just got around to tackling AOTCR on
AotCR on foot on Heroic difficulty was pretty awesome, so I think Legendary will be even better. As for weapon restrictions, while I haven't done that for a whole stage, but I have gotten to where I never use the pistol to kill Hunters. Those guys are actually really tough if your using an AR or plasma weapon on them. : I get the impression you may have misunderstood what I was trying to say, as
Oh, okay. I get you now. Anywho, I agree that Campaign enemies shouldn't behave like good multiplayer opponents. How they used cover and otherwise behaved in Halo 1 & 2 was good enough. If only the Halo 3 Brutes acted like Brutes or Elites from the previous games instead of being target practice. : Yes, I was only talking about the needler in connection with campaign mode,
I rarely faced rookies during Halo 1 LANs, and most of my opponents were fairly decent, so the Needler was useless. But like I said, it was good in Campaign. I always liked how it could produce multiple explosions if you got enough needles stuck in a guy, and how the explosions could set off grenades. Fill an Elite with 20 Needles, and you can get an awesome room-clearing fireworks display. Deeply satisfying, that is. : Talking of weapons, I felt that a lot of what you were saying about them was
Sorry I didn't specify. Whenever I talk about weapon issues, it's generally about multiplayer since most of the problems I have with the weapons are how they they work in a multiplayer setting. Issues like accuracy, power, etc., aren't as big of an issue for me considering that enemy AI behaves differently from human players. For example, there's the comment I made about the Halo 1 & 2 Needler being effective against enemies in Campaign, but relatively useless against MP foes. Various weaknesses, resistances, and shield/health levels of Campaign enemies aside, if a weapon works like it should in MP, it will be equally effective in Campaign. For example, the AR is a close-range buzzsaw, so of course it'll tear through Grunts and other weak foes, though an enemy with large amounts of shielding (Elite Zealots in H1, Brute Chieftains in H3) will take a considerable number of hits before dying, much like if you attacked an overshielded opponent in MP with it. The BR's potential for partial hits resulting from the spreading burst fire has the same advantages (i.e., taking out multiple unshielded enemies in one shot) and disadvantages (i.e., partial bursts reduce damage over time vs. shielded enemies), though in the case of the latter it's not as bad considering that it's easier to cap Elites or the slow-moving Brutes than a MP opponent who's quick on his feet. I could list other examples, but I think you get the point. : Well I never said I liked it. But I like it a lot more now I've spotted a
Oh. So that's how it is? :p
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Replies: |
My Halo 3 review (finally). | Gravemind | 4/19/08 11:04 p.m. |
It was a nice read. | BlueNinja | 4/20/08 2:32 a.m. |
Re: My Halo 3 review (finally). | zethren | 4/20/08 2:50 a.m. |
Re: My Halo 3 review (finally). | onebitrocket | 4/23/08 2:10 a.m. |
Re: My Halo 3 review (finally). | scarab | 4/23/08 8:08 a.m. |
Re: My Halo 3 review (finally). | onebitrocket | 4/23/08 11:20 a.m. |
Re: My Halo 3 review (finally). | scarab | 4/24/08 1:53 a.m. |
Re: My Halo 3 review (finally). | Gravemind | 4/25/08 12:58 a.m. |
Comprehensive! | Jillybean | 4/20/08 8:51 a.m. |
I'll say... | stan | 4/20/08 9:11 a.m. |
Re: My Halo 3 review (finally). | Louis Wu | 4/20/08 9:38 a.m. |
Re: My Halo 3 review (finally). | UrsusArctos | 4/20/08 10:01 a.m. |
Well written but, | Spec ops Grunt | 4/20/08 12:37 p.m. |
Re: My Halo 3 review (finally). | serpx | 4/20/08 3:06 p.m. |
Re: My Halo 3 review (finally). | Vandle Valsher | 4/20/08 3:16 p.m. |
Re: My Halo 3 review (finally). | Gravemind | 4/23/08 4:14 a.m. |
Re: My Halo 3 review (finally). | Vandle Valsher | 4/23/08 4:56 a.m. |
Re: My Halo 3 review (finally). | Louis Wu | 4/23/08 8:07 a.m. |
Re: My Halo 3 review (finally). | Gravemind | 4/23/08 10:21 a.m. |
Re: My Halo 3 review (finally). | Louis Wu | 4/23/08 11:15 a.m. |
Re: My Halo 3 review (finally). | Cocopjojo | 4/23/08 11:28 a.m. |
Re: My Halo 3 review (finally). | DiscipleN2k | 4/23/08 11:13 p.m. |
Re: My Halo 3 review (finally). | Gravemind | 4/25/08 1:21 a.m. |
Re: My Halo 3 review (finally). | DiscipleN2k | 4/25/08 1:14 p.m. |
Re: My Halo 3 review (finally). | Ragashingo | 4/25/08 2:15 p.m. |
The Melee Isn't All That Different! | Ragashingo | 4/23/08 11:59 a.m. |
Points on your H3 review (long) | Rockslider | 4/20/08 8:46 p.m. |
Re: Points on your H3 review (long) | scarab | 4/21/08 7:42 a.m. |
Re: Points on your H3 review (long) | Rockslider | 4/22/08 4:26 p.m. |
Re: Points on your H3 review (long) | scarab | 4/23/08 7:52 a.m. |
Re: Points on your H3 review (long) | Gravemind | 4/23/08 12:10 a.m. |
Re: Points on your H3 review (long) | Captain Spark | 4/23/08 8:50 a.m. |
Re: Points on your H3 review (long) | Rockslider | 4/23/08 5:41 p.m. |
Re: Points on your H3 review (long) | Gravemind | 4/25/08 2:58 a.m. |
Comment on the Covenant in H3 | reprobate | 4/21/08 6:23 a.m. |
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