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Re: Points on your H3 review (long) | |
Posted By: Gravemind <kuukan_no_kage@yahoo.com> | Date: 4/23/08 12:10 a.m. |
In Response To: Points on your H3 review (long) (Rockslider) I'm back. Sorry for the late reply. : Looks like I visited the forum at an opportune time. I've read through a good
Yeah. If I recall, you only play Campaign, correct? : Yes, maybe you could just rename yourself 'Mindwoffle' and be done with it.
Are we allowed to change our usernames here? I've been meaning to ask Wu (I'll do so in a bit), since I've wanted to change my generic Halo character name to "ShadowOfTheVoid," which is my gamertag plus the username I use pretty much everywhere else now. : Consider it recommended! If you recall, I urged you to do that for your
It has been done. I've added a ToC to both my Halo 3 review and my Open Letter article. I know the latter update is waaaaay too late (the article is 1 ½ years old now), but I still get visitors, so I can at least help them out. : I don't know if you ever read my own H3 article (not a review as such), but
By "draw distance" I was focusing mainly on stage geometry. As you know, the backgrounds are mostly actual polygons rather than matte paintings. Many of these backgrounds are massive, and often encompass areas many times greater than the stage proper, even in multiplayer stages. I guess the "phasing in" of certain objects (mainly dead bodies) could be considered a draw distance issue as well. I remember you mentioning it in your review, which, IIRC, is what tipped me off to the flaw. I guess I wasn't paying attention my first couple of times through Campaign, but I did eventually notice it when playing through Crow's Nest and saw Drone corpses phasing in and out. In that particular case, it was pretty glaring, but for the most part, I only notice it on occasion. I guess coming after Halo 2's glaring texture pop-in issues, the phasing in of dead bodies would be harder to notice. : This brings to mind a general point I've been meaning to raise. In quite a
Not that I can think of. IIRC, every switch I came across could be activated even if enemies were still present. However, there were a few doors that wouldn't open unless you killed all the bad guys (e.g., the Truth & Reconciliation's grav lift bay). And as Stan pointed out, the grav lift to the T&R would work for you until you killed the two Hunters. Also, on Two Betrayals, you couldn't leave the first canyon until you deactivated the first phase pulse generator. If you try bypassing the second PPG, the big door at the end of the sloping tunnel won't open. Those were the only things I can recall from the first game. : I discussed death animations in my own article (see Alien animation ) but
Actually, I did mention that the only flaw with Halo 3's death animations is the way bodies go rigid after a few seconds when they get sent flying through the air. : Isn't it listed as the 'fuel rod gun' in the HUD? I thought that was the name
Actually, I think it is "fuel rod gun" in Halo 3 (military designation: Type-33 Light Anti-armor Weapon). But wasn't the fuel rod cannon pretty much the same weapon? I always thought the names were interchangeable. : You were presumably thinking of Tsavo Highway and The Covenant. But in The
Hm. I'll have to check that out next time I play. : Surprised to hear you say that last bit, because you can board them, by
Really? I've tried hijacking Banshees everywhere they showed up, and I never could manage to do so. I was close enough, but didn't get the prompt to board. Maybe I'm doing something wrong? : Sounds like you know quite a bit about this. I did some reseach specifically
Yes. If the Mongoose is manned, so long as you don't kill the driver, you can keep blasting away at it and it'll never explode. Same for any other vehicle. If the vehicle is unmanned, however, it will explode after taking a certain amount of damage. I've done extensive testing on this, and I've never been able to destroy an in-use vehicle in Halo 2 or 3 without taking the health of the occupant(s) down to zero. It's impossible to destroy it otherwise. Ergo, thanks to the vehicle damage system in H2 & H3, a vehicle can potentially absorb an unlimited amount of punishment and never be destroyed, so long as the driver's health never reaches zero. However, the converse isn't necessarily true. If you can kill the driver directly (by sniping him out, for example), the vehicle will remain intact if it's still relatively intact. This happens more frequently in Halo 3 due to the more resilient vehicles. : But if you turn around and look up at where it's due to materialize, you'll
I've never noticed that before. I guess you have to go pretty far foward to see where the cruiser spawns. : I was under the impression that it had no effect whatsoever. Does anyone have
I don't think Bungie said if the jammer or flare do anything to confuse enemies, but from what I can tell, they do precisely jack squat. : Ah yes, flares. Whose bright idea was that eh? Ho ho. I hate those things!
Well, they certainly can change the flow of an encounter, that's for sure. : Well, not quite suicidal , but I'm completely with you on the horrendous
I've been meaning to tackle AotCR on foot for a long time, but never bothered trying to break from my routine. However, I finally did so yesterday. I had it set on Heroic, and it still took me about two hours. Just when I thought the stage couldn't get any cooler, doing the whole thing on foot was the most grueling, epic challenge I've faced in the trilogy. Now to try it on Legendary. Back to vehicles. In Halo 1, the Ghost's plasma cannons were not very powerful. Assuming standard damage (MP or Normal difficulty), it took 8 two-shot bursts (16 plasma bolts) to kill someone, and their rate of fire was relatively slow and took a second to "warm-up" to the max RoF, which was by my estimates around 5 or 6 two-shot bursts per second (this isn't exact, and I don't have any game data that gives the actual RoF). In Halo 2, it took only 9 individual bolts to kill, once again assuming normal damage. The plasma cannons had a rate of fire of 10 shots per second, so they did more damage over time than the Halo 1 Ghost's. I haven't tested Halo 3's Ghost yet to see what its damage over time is, but I'm going to go out on a limb and assume it's even higher than in Halo 2. Even on Heroic, a Ghost was able to kill me with only a tiny burst. Next time I play, I'm going to do some testing to find out the Ghost's base damage. : Then again, I think it's worth suggesting that some AI shortcomings can be
I disagree. The enemy should be smart enough to not simply be target practice for the player. In Halo 1 and even Halo 2 (whose AI fell just short of H1's IMO, due to enemies occasionally doing extremely stupid things they didn't in H1), the enemy didn't just stand out in the open and let you shoot them (except for extreme ranges, at which they didn't seem to notice you). They were always on the move, and they frequently took cover if it was available. They didn't always stay under cover and came out to attack, thus allowing you to whittle them down as you say, but they at least demonstrated an understanding of the concept. The Brutes in Halo 3, however, are bloody fools when it comes to combat. As you could see in that video in my review, even on Legendary, they'll just stand there and let you shoot them to death. They're so slow-moving and slow-witted that if it weren't for their superior numbers and firepower, they'd be no worse a threat than the Grunts. Go back and play Halo 1 & 2, and then play Halo 3, and just see how bad the H3 Brutes stack up to the Elites or H2 Brutes. Also, compare the Jackals while you're at it. They seem like little more than living shield generators in H3, especially during that little one-off where I had one just stare at me from 5 feet away. I wish I had made a saved film of that. : But there's also that Woss factor I mentioned in my article (Marines giving
This was a problem in the other games, too. Every now and then, there'd be a Marine that suddenly changed voices. For example, I recall a recently playthrough of Halo 2 where a David Cross Marine turned into an Andy McKaige Marine. I'm not sure why this happens. : Well, not for me they didn't - I don't even pick it up! I'm still pining for
The H1 Needler might've been great in Campaign, but as Han Solo said, good against remotes in one thing, but good against the living is something else. I'm not sure how much multiplayer you've played of the Halo games, but the Needler was pretty much worthless in both Halo 1 & 2 in MP, unless of course you caught an enemy unaware from behind or in a narrow hallway and couldn't dodge (which was rare). It works wonders in Halo 3, however, due to increased tracking & Needle velocity. The "superdetonation" being instantly lethal adds to its enhanced efficacy. Personally, I think the perfect Needler would be the Halo 1 Needler, but with its tracking and Needle velocity improved to what it is in Halo 3. Well, thanks for the reply. I'm glad you liked my |
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Replies: |
My Halo 3 review (finally). | Gravemind | 4/19/08 11:04 p.m. |
It was a nice read. | BlueNinja | 4/20/08 2:32 a.m. |
Re: My Halo 3 review (finally). | zethren | 4/20/08 2:50 a.m. |
Re: My Halo 3 review (finally). | onebitrocket | 4/23/08 2:10 a.m. |
Re: My Halo 3 review (finally). | scarab | 4/23/08 8:08 a.m. |
Re: My Halo 3 review (finally). | onebitrocket | 4/23/08 11:20 a.m. |
Re: My Halo 3 review (finally). | scarab | 4/24/08 1:53 a.m. |
Re: My Halo 3 review (finally). | Gravemind | 4/25/08 12:58 a.m. |
Comprehensive! | Jillybean | 4/20/08 8:51 a.m. |
I'll say... | stan | 4/20/08 9:11 a.m. |
Re: My Halo 3 review (finally). | Louis Wu | 4/20/08 9:38 a.m. |
Re: My Halo 3 review (finally). | UrsusArctos | 4/20/08 10:01 a.m. |
Well written but, | Spec ops Grunt | 4/20/08 12:37 p.m. |
Re: My Halo 3 review (finally). | serpx | 4/20/08 3:06 p.m. |
Re: My Halo 3 review (finally). | Vandle Valsher | 4/20/08 3:16 p.m. |
Re: My Halo 3 review (finally). | Gravemind | 4/23/08 4:14 a.m. |
Re: My Halo 3 review (finally). | Vandle Valsher | 4/23/08 4:56 a.m. |
Re: My Halo 3 review (finally). | Louis Wu | 4/23/08 8:07 a.m. |
Re: My Halo 3 review (finally). | Gravemind | 4/23/08 10:21 a.m. |
Re: My Halo 3 review (finally). | Louis Wu | 4/23/08 11:15 a.m. |
Re: My Halo 3 review (finally). | Cocopjojo | 4/23/08 11:28 a.m. |
Re: My Halo 3 review (finally). | DiscipleN2k | 4/23/08 11:13 p.m. |
Re: My Halo 3 review (finally). | Gravemind | 4/25/08 1:21 a.m. |
Re: My Halo 3 review (finally). | DiscipleN2k | 4/25/08 1:14 p.m. |
Re: My Halo 3 review (finally). | Ragashingo | 4/25/08 2:15 p.m. |
The Melee Isn't All That Different! | Ragashingo | 4/23/08 11:59 a.m. |
Points on your H3 review (long) | Rockslider | 4/20/08 8:46 p.m. |
Re: Points on your H3 review (long) | scarab | 4/21/08 7:42 a.m. |
Re: Points on your H3 review (long) | Rockslider | 4/22/08 4:26 p.m. |
Re: Points on your H3 review (long) | scarab | 4/23/08 7:52 a.m. |
Re: Points on your H3 review (long) | Gravemind | 4/23/08 12:10 a.m. |
Re: Points on your H3 review (long) | Captain Spark | 4/23/08 8:50 a.m. |
Re: Points on your H3 review (long) | Rockslider | 4/23/08 5:41 p.m. |
Re: Points on your H3 review (long) | Gravemind | 4/25/08 2:58 a.m. |
Comment on the Covenant in H3 | reprobate | 4/21/08 6:23 a.m. |
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