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Re: Musings on the Nathan Interview | |
Posted By: Shataan <gjen@home.com> | Date: 9/26/99 1:26 a.m. |
In Response To: Musings on the Nathan Interview (Mark Levin) > What he said, and what it could mean. You know... it s all cool and all to see for the 1st time char effects from explosions on your characters armor. To see gestures and how oh so cool your character moves. Yeah the wow factor will be in Halo in spades. But I for one care less about looking and scrutinzing my own character, as when you re in the game... if you are actually "into the game"... immersed.. you don t even see your character, as you re too busy trying to stay alive, finish your objectives, etc. I could do without these things that Nathan says I d miss with any other perspective than 3rd person. Seeing my character do anything is great if I m watching my character, but ... I won t be watching my character, so what s the point? Oh... it ll be nice to have... but it seems to me these things are there more because they "can" do them, not because seeing your own character is an important function of Halo. example... " I m running along... fire fight all around me... whomp!! I just got hit by an explosion, but it s far enough away that I m not dead, but wowowow look at the char marks that my armor is now showing!!!!!" Hmmmmm Lotsa guys might find this an important feature, and actually be so immersed that they have time to look around at all the scenery, but this doesn t do a thing for me. I m going to be so used to seeing my character after playing thru the single player, no way will I still be wowed when in multiplayer to be looking at my own character. Maybe the things Nathan is talking about will effect me subliminally? His explanation just doesn t sell me on his reasoning in this area. Oh, I have no doubt 3rd person will be very cool in Halo.... but I couldn t adopt his reasoning at all about the use of it, to see the things I d miss otherwise? I ll be so busy looking at you and everyone else but me... the scenery, vehicles, the awesome lighting and visual effects happening all around, and I hope the game s so fast paced, that I have very little time to sit and stare at what my own character looks like at a given situation. > "Unique aiming system that will bridge the gap between
> Well, I guess we can lose the Oath now... It looks like not only
> "INTELLIGENT gameplay will reward more than twitch
> As before, people who just jump around and fire randomly will be
> "Music and sound effects that will crush the
> Total Audio is on board for sound, and they did a great job on
> "Indoor environment as rich and complex ... as the
> If my theory is correct and Halo's interiors engine is the
> "I'm not making any promises, but you can bet we're
> Heeheehee... > "A few comments about 3rd and 1st person [which I am not
> It looks like Bungie has a)Indeed read the whole debate and
> Surrendering: > It looks like the "surrender" move was just put in the
> A reference to destroying a base: > I still believe that actually blowing a whole building into
> Comments on networking model: > Since Halo's network code is pretty much not even started,
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Replies: |
Musings on the Nathan Interview | Mark Levin | 9/25/99 6:01 p.m. |
Re: Musings on the Nathan Interview | Shataan | 9/26/99 1:26 a.m. |
Re: Musings on the Nathan Interview | Nathan | 9/26/99 3:30 a.m. |
Some more musings (and suggestions...) | mad.max | 9/26/99 7:20 a.m. |
Who's Really in Charge ... ;) | Nathan | 9/26/99 4:15 p.m. |
Re: Who's Really in Charge ... ;) | Shataan | 9/26/99 6:32 p.m. |
Awwww.... | mad.max | 9/27/99 9:44 a.m. |
Re: Awwww.... | Nathan | 9/28/99 12:24 a.m. |
Re: Who's Really in Charge ... ;) | Forensic | 9/27/99 12:18 p.m. |
Re: Musings on the Nathan Interview | Shataan | 9/26/99 11:45 a.m. |
well i must say.... | Adeamus [IMG] | 9/26/99 11:47 a.m. |
Re: well i must say.... | Mr. Eez | 9/26/99 4:31 p.m. |
Re: well i must say.... | Loren Petrich | 9/26/99 5:51 p.m. |
Re: Musings on the Nathan Interview | Shataan | 9/26/99 12:32 p.m. |
Re: Musings on the Nathan Interview | Ben Schodek | 9/26/99 2:03 p.m. |
Re: Musings on the Nathan Interview | Shataan | 9/26/99 6:25 p.m. |
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