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Re: Musings on the Nathan Interview
Posted By: Shataan <gjen@home.com>Date: 9/26/99 1:26 a.m.

In Response To: Musings on the Nathan Interview (Mark Levin)

> What he said, and what it could mean.

You know... it s all cool and all to see for the 1st time char effects from explosions on your characters armor. To see gestures and how oh so cool your character moves. Yeah the wow factor will be in Halo in spades. But I for one care less about looking and scrutinzing my own character, as when you re in the game... if you are actually "into the game"... immersed.. you don t even see your character, as you re too busy trying to stay alive, finish your objectives, etc.

I could do without these things that Nathan says I d miss with any other perspective than 3rd person. Seeing my character do anything is great if I m watching my character, but ... I won t be watching my character, so what s the point?

Oh... it ll be nice to have... but it seems to me these things are there more because they "can" do them, not because seeing your own character is an important function of Halo.

example... " I m running along... fire fight all around me... whomp!! I just got hit by an explosion, but it s far enough away that I m not dead, but wowowow look at the char marks that my armor is now showing!!!!!" Hmmmmm Lotsa guys might find this an important feature, and actually be so immersed that they have time to look around at all the scenery, but this doesn t do a thing for me.

I m going to be so used to seeing my character after playing thru the single player, no way will I still be wowed when in multiplayer to be looking at my own character. Maybe the things Nathan is talking about will effect me subliminally?

His explanation just doesn t sell me on his reasoning in this area. Oh, I have no doubt 3rd person will be very cool in Halo.... but I couldn t adopt his reasoning at all about the use of it, to see the things I d miss otherwise? I ll be so busy looking at you and everyone else but me... the scenery, vehicles, the awesome lighting and visual effects happening all around, and I hope the game s so fast paced, that I have very little time to sit and stare at what my own character looks like at a given situation.

> "Unique aiming system that will bridge the gap between
> 'jumping up and down, firing all over the place' and the
> difficulties inherent in 3rd person aiming."

> Well, I guess we can lose the Oath now... It looks like not only
> have they officially committed to 3rd person, but they've found
> solutions to the problems brought up during the argument.
> Please, no one post "I told you so!" ;) Though I do
> wonder what this solution is... Oni (currently) uses a sort of
> laser sight, visible only to you, to aim guns. Nocturne uses a
> beautiful glowing cone of light for targeting. One solution,
> hinted at in the movie when the marines are looking out at the
> grndsprtcrft, is a control that will bring the camera down to
> aim along the gun's barrel.

> "INTELLIGENT gameplay will reward more than twitch
> reflexes."

> As before, people who just jump around and fire randomly will be
> quickly killed. There will have to be some kind of overall
> command interface, and a way of ensuring that players actually
> follow those orders. Maybe there will be a "insubordination
> rating" in your halo.net profile or something. Anyway,
> Halo's teamplay will definitely involve more than "you go
> over there, I go over here."

> "Music and sound effects that will crush the
> competition."

> Total Audio is on board for sound, and they did a great job on
> Myth(II), so I'm not worried there. Music is different subject:
> Will Halo have in-game music? I don't think so, Bungie prefers
> ambient sounds and I agree. However, a strong argument for
> in-game music is Unreal, which uses music very well to
> manipulate mood, and the Halo trailer is maybe half as good
> without the chanting. Perhaps a night fight in a maze of canyons
> could benefit from a musical score...

> "Indoor environment as rich and complex ... as the
> beautiful outdoor vistas"

> If my theory is correct and Halo's interiors engine is the
> long-forgotten Marathon 3 engine updated to Halo's level, then
> it could have as much power for interiors as most corridor
> shooters around its release. We've already seen volumetric
> lighting and shading, also a VERY large room. Maybe some indoor
> vehicle combat... <drool>

> "I'm not making any promises, but you can bet we're
> imagining it... and maybe doing a little bit more than
> imagining."

> Heeheehee...

> "A few comments about 3rd and 1st person [which I am not
> C&Ping]"

> It looks like Bungie has a)Indeed read the whole debate and
> taken the arguments seriously b) thought very hard on this
> themselves
> c) found a solution.

> Surrendering:

> It looks like the "surrender" move was just put in the
> demo because it looked cool. No guarantee that surrendering will
> be possible in the final game.

> A reference to destroying a base:

> I still believe that actually blowing a whole building into
> persistent pieces cannot be simulated in real time. However, if
> Halo inherits Marathon's "smash the control panels"
> paradigm (can't think of a better word), missions that accomlish
> basically the same thing could be possible. You could sneak into
> a base and cut power to whatever is used by the other team to
> get equipment and resources. They could then repair it with a
> toolkit they had the foresight to purchase before the power
> went. Unless they didn't in which case they're screwed and they
> have to pull out and find a working base. Or you could take over
> a seemingly useless building by installing various components
> and getting power back. ::puts down the crack pipe :: ;)

> Comments on networking model:

> Since Halo's network code is pretty much not even started,
> speculation on massively multiplayer games is just that,
> speculation.


Message Index




Replies:

Musings on the Nathan InterviewMark Levin 9/25/99 6:01 p.m.
     Re: Musings on the Nathan InterviewShataan 9/26/99 1:26 a.m.
           Re: Musings on the Nathan InterviewNathan 9/26/99 3:30 a.m.
                 Some more musings (and suggestions...)mad.max 9/26/99 7:20 a.m.
                       Who's Really in Charge ... ;)Nathan 9/26/99 4:15 p.m.
                             Re: Who's Really in Charge ... ;)Shataan 9/26/99 6:32 p.m.
                             Awwww....mad.max 9/27/99 9:44 a.m.
                                   Re: Awwww....Nathan 9/28/99 12:24 a.m.
                             Re: Who's Really in Charge ... ;)Forensic 9/27/99 12:18 p.m.
                 Re: Musings on the Nathan InterviewShataan 9/26/99 11:45 a.m.
                 well i must say....Adeamus [IMG] 9/26/99 11:47 a.m.
                       Re: well i must say....Mr. Eez 9/26/99 4:31 p.m.
                       Re: well i must say....Loren Petrich 9/26/99 5:51 p.m.
                 Re: Musings on the Nathan InterviewShataan 9/26/99 12:32 p.m.
                       Re: Musings on the Nathan InterviewBen Schodek 9/26/99 2:03 p.m.
                             Re: Musings on the Nathan InterviewShataan 9/26/99 6:25 p.m.



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