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Re: (P) issues | ||
Posted By: goran | Date: 1/5/03 12:03 a.m. | |
In Response To: Re: (P) issues (Agent Shem) : A very good point. For me, just getting into map-making, I am fine with all
: Or look at the original Star Wars films and the new ones: Would you rather
: The neat thing that looks like it's appearing is the Aleph Modular project.
Ok don't get me wrong here, but main reason for using alephone aint 3D or high detailed graphics it's simply the higher limits of polygons in view. Myself I don't feel any need for 3D, opengl..all I like alephOne for is the higer limits. Experienced mapmakers know the pain in the ass when a beautiful area suddenly got to many transparent lines in view errors. With infinity you need to remake the area, with alephone you can just ignore the error message. and btw shem..how much beginner or master you are forge is still the same. -goran
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Replies: |
(P) issues | goran | 1/4/03 12:52 a.m. | |
Re: (P) issues | Johannes Gunnar | 1/4/03 4:28 a.m. | |
Re: (P) issues | goran | 1/5/03 12:22 a.m. | |
Re: (P) issues | Johannes Gunnar | 1/5/03 5:51 a.m. | |
Re: (P) issues | Claude Errera | 1/4/03 7:30 a.m. | |
Re: (P) issues | Pillar | 1/4/03 7:46 a.m. | |
Re: (P) issues | Agent Shem | 1/4/03 10:13 a.m. | |
Re: (P) issues | Simon Dupuis | 1/4/03 11:13 a.m. | |
Re: (P) issues | D-M.A. | 1/4/03 10:05 p.m. | |
Re: (P) issues | goran | 1/5/03 12:03 a.m. | |
Re: (P) issues | Speaker-To-Animals | 1/5/03 1:27 p.m. | |
Re: (P) issues | goran | 1/5/03 9:52 p.m. | |
Re: (P) issues | Claude Errera | 1/5/03 10:47 p.m. | |
Re: (P) issues | Miguelito | 1/6/03 7:57 a.m. | |
Re: (P) issues | Speaker-To-Animals | 1/6/03 9:13 a.m. | |
Re: (P) issues | goran | 1/8/03 3:40 a.m. | |
Re: (P) issues | Pillar | 1/4/03 7:36 a.m. | |
Re: (P) issues | D-M.A. | 1/4/03 10:10 p.m. |
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