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Re: (P) issues | ||
Posted By: Agent Shem | Date: 1/4/03 10:13 a.m. | |
In Response To: Re: (P) issues (Claude Errera) : My contribution starts here . You weren't around when the fighting started,
: And I think you can trace the lack of smaller projects DIRECTLY back to the
: Of course, that's just an opinion. You're welcome to disagree with it. A very good point. For me, just getting into map-making, I am fine with all the features of Infinity. I could care less about 3D models and textures of microscopic detail, because the gameplay matters much more. Just look at a game like Pac-Man: It was hugely popular because it was really fun. It had the simplest graphics. Or look at the original Star Wars films and the new ones: Would you rather have the great story and the homespun miniatures made out of household items, or Jar Jar and great computer graphics? That is the way I look at the development of A1. The neat thing that looks like it's appearing is the Aleph Modular project. It seems to be a back-to-basics approach more friendly to mapmakers like me. =^) Sam
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Replies: |
(P) issues | goran | 1/4/03 12:52 a.m. | |
Re: (P) issues | Johannes Gunnar | 1/4/03 4:28 a.m. | |
Re: (P) issues | goran | 1/5/03 12:22 a.m. | |
Re: (P) issues | Johannes Gunnar | 1/5/03 5:51 a.m. | |
Re: (P) issues | Claude Errera | 1/4/03 7:30 a.m. | |
Re: (P) issues | Pillar | 1/4/03 7:46 a.m. | |
Re: (P) issues | Agent Shem | 1/4/03 10:13 a.m. | |
Re: (P) issues | Simon Dupuis | 1/4/03 11:13 a.m. | |
Re: (P) issues | D-M.A. | 1/4/03 10:05 p.m. | |
Re: (P) issues | goran | 1/5/03 12:03 a.m. | |
Re: (P) issues | Speaker-To-Animals | 1/5/03 1:27 p.m. | |
Re: (P) issues | goran | 1/5/03 9:52 p.m. | |
Re: (P) issues | Claude Errera | 1/5/03 10:47 p.m. | |
Re: (P) issues | Miguelito | 1/6/03 7:57 a.m. | |
Re: (P) issues | Speaker-To-Animals | 1/6/03 9:13 a.m. | |
Re: (P) issues | goran | 1/8/03 3:40 a.m. | |
Re: (P) issues | Pillar | 1/4/03 7:36 a.m. | |
Re: (P) issues | D-M.A. | 1/4/03 10:10 p.m. |
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