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Re: Eternally Bored - and bugged | ||
Posted By: Lunair | Date: 8/9/04 9:59 a.m. | |
In Response To: Re: Eternally Bored - and bugged (goran) : I never knew what you wanted to trigger actually. But, I see now, if you
: Place no bobs under "crusher platfrom" and check the box
: Make 2 ligths, both with initially active checked. One is 100% and one is 0%
: Place one light on the platform's floor and the other one on the platform's
So there's platform A which slowly descends to the floor; if it is stopped in time, it will deactivate the two lights associated with it which will let the player read the Success terminal and not the Failure terminal. To stop it, the player must smash circuit boards B and C, removing obstacles B and C from the enforcer's line of fire. When the enforcer's shot hits the switch beyond obstacles B and C, platform A is stopped and the Success term is lit up. If it is not stopped, then the last sentence of the preceding paragraph comes to pass. Alternatively (solely for the sake of freeing up a few extra processor cycles), you could have two crushing platforms above the enforcer and the tick; this way they'll die at the time limit no matter what but platform A (which no longer crushes) can still be stopped. There are probably numerous variations you could go with, but I think the basic structure is sound. Lastly, to impress upon the players that there is, in fact, a time limit, you could have a room somewhere in the level with, oh, say, seven progress bars (platforms behind a sort of grating) which fill up as the time runs out. Platform 1 touches 2 and 3; 2 touches bars a through f; 3 touches g. Platforms 1, 2, and 3 are initially active and never deactivate, but all deactivate adjacent upon deactivation. Each progress bar touches the next one in line and activates adjacent upon deactivation. When the player starts the timer, progress bar a starts counting the time; when the enforcer's shots hit the switch, platform 1 is deactivated, which deactivates platforms 2 and 3, which deactivate all of the progress bar platforms. (Platforms 1, 2, and 3 are split up so as not to violate the 8-vertex limit.) I've made an ASCII representation of it, because that probably wasn't clear enough.
Lunair |
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Replies: |
Eternally Bored | Steve Levinson | 8/8/04 7:57 a.m. | |
Re: Eternally Bored | Simon of team Sigma | 8/8/04 9:24 a.m. | |
Re: Eternally Bored | deathmonger | 8/8/04 12:01 p.m. | |
Re: Eternally Bored | Adam Ashwell | 8/8/04 12:10 p.m. | |
Re: Eternally Bored | Mr. Cactus | 8/8/04 12:26 p.m. | |
Re: Eternally Bored | blake37 | 8/8/04 1:11 p.m. | |
RE: Eternally Bored | Blayne | 8/8/04 3:45 p.m. | |
Re: Eternally Bored | D-M.A. | 8/8/04 7:31 p.m. | |
Re: Eternally Bored | Forrest of B.org | 8/8/04 4:24 p.m. | |
Re: Eternally Bored | Steve Levinson | 8/8/04 5:39 p.m. | |
Oh, and yes, I'm using the 512 high-res textures *NM* | Steve Levinson | 8/8/04 6:55 p.m. | |
Re: Eternally Bored | Forrest of B.org | 8/8/04 6:59 p.m. | |
Re: Eternally Bored | Steve Levinson | 8/8/04 8:46 p.m. | |
Re: Eternally Bored - and bugged | Steve Levinson | 8/8/04 9:10 p.m. | |
Re: Eternally Bored - and bugged | Forrest of B.org | 8/8/04 10:00 p.m. | |
Re: Eternally Bored - and bugged | Steve Levinson | 8/9/04 3:25 a.m. | |
Re: Eternally Bored - and bugged | goran | 8/9/04 4:06 a.m. | |
Re: Eternally Bored - and bugged | Adam Ashwell | 8/9/04 6:19 a.m. | |
Re: Eternally Bored - and bugged | goran | 8/9/04 7:34 a.m. | |
Re: Eternally Bored - and bugged | Adam Ashwell | 8/9/04 7:43 a.m. | |
Re: Eternally Bored - and bugged | goran | 8/9/04 7:50 a.m. | |
Re: Eternally Bored - and bugged | Adam Ashwell | 8/9/04 8:08 a.m. | |
Burning in the light of the moon | Forrest of B.org | 8/9/04 11:32 p.m. | |
Re: Burning in the light of the moon | Adam Ashwell | 8/10/04 5:02 a.m. | |
Re: Eternally Bored - and bugged | Lunair | 8/9/04 9:59 a.m. | |
Re: Eternally Bored - and bugged | Blayne | 8/9/04 2:16 p.m. | |
Re: Eternally Bored - and bugged | goran | 8/9/04 3:18 p.m. | |
Re: Eternally Bored - and bugged | Adam Ashwell | 8/9/04 6:26 a.m. | |
Re: Eternally Bored - and bugged | Adam Ashwell | 8/9/04 6:57 a.m. | |
Re: Eternally Bored - and bugged | Steve Levinson | 8/10/04 4:41 p.m. | |
Don't let this go to your head | Steve Levinson | 8/11/04 9:00 a.m. | |
Re: Don't let this go to your head | Adam Ashwell | 8/11/04 9:21 a.m. | |
Re: Eternally Bored - and bugged | Adam Ashwell | 8/9/04 10:30 a.m. | |
Re: Eternally Bored - and bugged | Steve Levinson | 8/9/04 5:23 p.m. | |
Anyone notice that Enforcers can't kill you? *NM* | a disreputable source | 8/8/04 8:20 p.m. | |
Yes - 1 of the bugs - Ernie, is this your fault? *NM* | Steve Levinson | 8/8/04 8:48 p.m. | |
Re: Yes - 1 of the bugs - Ernie, is this your faul | Forrest of B.org | 8/8/04 10:02 p.m. | |
Re: Yes - 1 of the bugs - Ernie, is this your faul | Ori | 8/8/04 11:10 p.m. | |
Re: Yes - 1 of the bugs - Ernie, is this your faul | goran | 8/9/04 12:58 a.m. | |
Re: Yes - 1 of the bugs - Ernie, is this your faul | Adam Ashwell | 8/9/04 5:57 a.m. | |
Re: Yes - 1 of the bugs - Ernie, is this your faul | blake37 | 8/9/04 6:03 a.m. | |
Re: Yes - 1 of the bugs - Ernie, is this your faul | Adam Ashwell | 8/9/04 6:03 a.m. | |
Re: Yes - 1 of the bugs - Ernie, is this your faul | Yossarian | 8/9/04 6:55 a.m. | |
Re: Yes - 1 of the bugs - Ernie, is this your faul | Adam Ashwell | 8/9/04 7:03 a.m. | |
Re: Yes - 1 of the bugs | Blayne | 8/9/04 3:40 p.m. | |
Re: Eternally Bored | Adam Ashwell | 8/9/04 5:40 a.m. | |
Re: Eternally Bored | Adam Ashwell | 8/9/04 5:41 a.m. | |
Re: Eternally Bored | goran | 8/9/04 7:44 a.m. | |
Re: Eternally Bored | Johannes Gunnar | 8/9/04 8:04 a.m. | |
Re: Eternally Bored | Adam Ashwell | 8/9/04 8:06 a.m. | |
Re: Eternally Bored | Forrest of B.org | 8/9/04 9:04 a.m. | |
Re: Eternally Bored | Adam Ashwell | 8/9/04 9:16 a.m. | |
Re: Eternally Bored | Forrest of B.org | 8/9/04 9:25 a.m. | |
Re: Eternally Bored | Adam Ashwell | 8/9/04 9:41 a.m. | |
Re: Eternally Bored | Adam Ashwell | 8/9/04 9:45 a.m. | |
I hate this title | Forrest of B.org | 8/9/04 2:09 p.m. | |
Re: I hate this title | Forrest of B.org | 8/9/04 2:27 p.m. | |
Re: I hate this title | Adam Ashwell | 8/9/04 2:49 p.m. | |
Re: I hate this title | Forrest of B.org | 8/9/04 3:00 p.m. | |
Re: I hate this title | Adam Ashwell | 8/9/04 3:05 p.m. | |
Re: I hate this title | Adam Ashwell | 8/9/04 3:13 p.m. | |
Re: I hate this title | goran | 8/9/04 4:07 p.m. | |
Re: I hate this title | Adam Ashwell | 8/9/04 4:12 p.m. | |
Re: I hate this title | blake37 | 8/9/04 3:50 p.m. | |
Re: I hate this title | deathmonger | 8/9/04 5:11 p.m. | |
I'd hate to see you *really* fly off the handle | Steve Levinson | 8/9/04 6:03 p.m. | |
A lesson for us all | Plague Bearer aka Nick | 8/9/04 8:09 p.m. | |
Re: A lesson for us all | D-M.A. | 8/10/04 8:34 a.m. | |
Re: A lesson for us all | blake37 | 8/10/04 8:44 a.m. | |
Trojan infected PC = porn spam bot *NM* | D-M.A. | 8/10/04 9:33 a.m. | |
fun, i'll send your comp a get well card | blake37 | 8/10/04 11:06 a.m. | |
Re: Trojan infected PC = porn spam bot | deathmonger | 8/10/04 12:17 p.m. | |
Re: I hate this title | Jacke | 8/10/04 5:16 a.m. | |
Re: I hate this title | D-M.A. | 8/10/04 8:26 a.m. | |
Re: Eternally Bored | blake37 | 8/9/04 6:02 a.m. | |
On TC, everything attacks from the start *NM* | Steve Levinson | 8/9/04 5:42 p.m. | |
ok, then im just a wuss ;-) *NM* | blake37 | 8/10/04 4:17 a.m. | |
Re: Eternally Bored | Forrest of B.org | 8/10/04 8:10 a.m. | |
Re: Eternally Bored | blake37 | 8/10/04 8:34 a.m. |
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