/-/S'pht-Translator-Active/-/ |
Re: RE: The First Marathon Is The Best | ||
Posted By: Steve Levinson | Date: 3/18/04 11:33 a.m. | |
In Response To: Re: RE: The First Marathon Is The Best (Elliott) : That is what I meant when I said the puzzles made no sense in M1. They seemed
Reminds me of a similar post a couple years back. That is the real problem with M1 - great atmosphere, compelling story, creepy, lonely feel, but oh so contrived. Puzzles should have a purpose that relates directly back to the plot - not to be thrown in just for the challenge. : I loved Mi, my favorite. I think puzzles mixed in well with combat. The story
Being pushed through - that is the one problem with the trilogy overall. No real choices - do this and do that or don't play. For all the nonlinearity of Infinity, there was still only one overall plot and one possible conclusion. It took third party scenarios such as Operation Tantilus, Marathon Fell and Rubicon for the player's actions and choices to actually change the progression of the plot, leading to different outcomes. Speaking of which - anyone hear from Scifiteki lately? He was supposed to be working on a nonlinar version of M2/oo in which the player could take different paths and progress through the levels in different sequences and with different masters depending on their choices. |
|
Replies: |
|
Problems? Suggestions? Comments? Email maintainer@bungie.org Marathon's Story Forum is maintained with WebBBS 5.12. |