: I'm sick of seeing these threads again and again with little mention of E0!
: Hell! Can you people appreciate the amount of work that's gone into it?!?!
: Two and a half years of my spare time, damn it! ... (sigh) [/rant] sorry
: for losing it, but it's really, really frustrating. Oh, and you'd be
: able to sell E0 media, because it's not in a Bungie copyright format, even
: if the app is open source.
Oh, I appreciate very well how much of your time and effort has gone into EO. Even though I may be your biggest detractor here, I still admire what you've done. Unfortunately, cynicism grows with age. I know very well what it is to program and what it will take to make EO a successful project. As I've stated many, many times before, creating the game engine is the easy part. It's really trivial compared to what lies ahead. You can build the best game engine in the world, but it won't mean anything unless there is content to go with it. That is why my first posts in response to your project were to either make it fully backwards-compatible with old maps, or to make a kick-ass editor for one of the many existing modern game engines. Hell, if you made a map editor for any of the modern engines that could run on Windows, Linux and Mac OS X, you'd probably have a much greater audience. The only thing that has prevented M:R from taking off is that the only editors for UT are on the PC and most of the great Marathon mappers use Macs. Please don't take offense at this, as I really do wish you well and hope you'll succeed. The key is still the content, however - not the game engine.