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Re: Eternal Volunteers: Shp't Happens | ||
Posted By: Forrest of B.org | Date: 1/30/05 4:31 p.m. | |
In Response To: Re: Eternal Volunteers: Shp't Happens (Steve Levinson) I'm kinda late to this, been gone all weekend... : Not a bad review this time, blake37. The red S'pht are, I beleave, the 'Hra
Correct, the red ones are the 'Hra. I had in Mk III claimed that the Defender armor was given to the S'pht by Yrro, but removed that in Mk IV or V. Now, it's just the armor that they happen to have. Witness this terminal: http://marathon.bungie.org/story/sphtkr.html#26 Durandal calls what we see their "cybernetic exoskeleton" and says that there are S'pht "in those machines". The image calls it "powered battle armor". It seems pretty clear that that's not the normal, idle S'pht'Kr form, but rather a combat form. I've just extended the idea that all S'pht clans, not just the S'pht'Kr, have some sort of battle armor. I considered trying to create a workable sprite version of this: http://www.bungie.net/SlideShow.aspx?Path=/games/Marathon&Slideshow=ConceptArt&Slide=24 But I can't find other angled frames and I'm not a good enough artist to draw them. I recall that there were some in the scrapbook, however my scrapbook was destroyed. If anybody else can find and scan those for me, I'd love to have proto-Defenders in the Lh'owon chapter. As to the question of why they were unable to defeat the Pfhor, I would say it's because they were weakened by centuries of in-fighting and not united until it was too late, and besides even that, the Pfhor had much more powerful forces, and more of them. The S'pht'Kr at the end of M2/Infinity had a portable moon with warp drive and a fleet of other ships on top of just the Defenders. : One other aspect that is very important is the form of the non-fighting
I don't think Mullins did that work, but yeah, that's where they were taken from. Thank Svywranth, he made those years ago. Wish I still had him around to do more. That guy was a kickass artist. : Forrest, this is very nicely done - a major new monster sprite that really
I think they might have had a scratching attack at some point. I'll see if I can reimplement that. : I agree with you here. I suppose the poly limit got in the way, but I would
: I found the outdoor areas to be a bit of a disappointment myself. Again, I
: Me too. This is what bugs me most about this level - there's no real feedback
I'm really liking this idea of combining this level with parts of The Hard Stuff Rules. The tower has always bothered me, but I was stuck on the realism point of how tall the tower actually is from the outside - the Citadel is 6,000 feet tall and that wont' fit in an 18WU tall universe. However, I just thought that since the method of transport upward is teleportation anyway, the player needs not know how high up he's being teleported. I could build (or have built - OogaBooga is working on this chapter) some higher-up levels. Actually, in light of the fact that the bottom area needs to be mostly rebuilt (you guys are right, I made it way smaller than Eat It Vid Boi had it), it'd probably be easier just to take The Hard Stuff Rules, retexture it and rebuild the lower portion of the tower area ala Eat It Vid Boi in "5D space" relative to the rest of the map. The elimination of the outdoor areas that are there now will also resolve some conflicts with "Eat S'pht" later, where the outdoor areas are entirely different. Also, I just remembered the reason why S'pht Happens is smaller downstairs than Eat It Vid Boi - the ground floor room on Eat S'pht is the other half of what is all one room in Eat It Vid Boi. If you compare them in Forge they dovetail together into the size of the original room in Eat It. In a few thousand years that wall may have been knocked down or some such... obviously that room is in disrepair by the time we enter it in Marathon 2. : Too bad those orbs won't be available later, when they could be of some use. I'm considering making it possible to hold two of every weapon in game, to address the concerns that you can't hold infinite ammo since there is no ammo. It's not a perfect fix but it seems a nice compromise. Work for you, Steve? |
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Replies: |
Eternal Volunteers: Shp't Happens | blake37 | 1/28/05 11:46 a.m. | |
Sph't happens.. that's really clever. ^_^ *NM* | K-chi | 1/28/05 1:26 p.m. | |
clever, yes.. but hardly original. *NM* | tcm | 1/28/05 2:25 p.m. | |
I've never heard it before. So sue me. *NM* | K-chi | 1/28/05 7:18 p.m. | |
okay. *NM* | tcm | 1/28/05 8:29 p.m. | |
Re: Eternal Volunteers: Shp't Happens | Steve Levinson | 1/28/05 3:24 p.m. | |
Re: Eternal Volunteers: Shp't Happens | blake37 | 1/29/05 3:10 a.m. | |
Re: Eternal Volunteers: Shp't Happens | Forrest of B.org | 1/30/05 4:31 p.m. | |
Re: Eternal Volunteers: Shp't Happens | Steve Levinson | 1/30/05 6:49 p.m. | |
Thoth and the S'pht'Kr (very long) | Forrest of B.org | 2/11/05 11:58 p.m. | |
Re: Thoth and the S'pht'Kr (very long) | Forrest of B.org | 2/12/05 1:00 a.m. | |
Re: Thoth and the S'pht'Kr (very long) | RyokoTK | 2/12/05 3:29 a.m. | |
Re: Thoth and the S'pht'Kr (very long) | luke9 | 2/12/05 8:13 a.m. | |
Stuck | Pala | 4/21/06 8:43 a.m. | |
Re: Stuck | Forrest of B.org | 4/21/06 1:37 p.m. | |
Re: Stuck | Pala | 4/22/06 7:51 a.m. |
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