/-/S'pht-Translator-Active/-/ |
Re: Eternal Volunteers: Shp't Happens | ||
Posted By: Steve Levinson | Date: 1/28/05 3:24 p.m. | |
In Response To: Eternal Volunteers: Shp't Happens (blake37) : We find ourselves in the middle of a battle between Sph't defenders, and the
Not a bad review this time, blake37. The red S'pht are, I beleave, the 'Hra we are later told to kill. This was a bit disorienting to me as well and I even e-mailed Forrest about my concerns with seeing modern 'Kr froms in general, as I'd always thought that the 'Kr developed their new and improved S'pht form in isoloation from the other S'pht while on Klia. Forrest respectfully disagrees and believes that the 'Kr were given these additional defenses that the other S'pht lacked by the Jjaro themselves. Perhaps Forrest can elaborate on that here, but I still have my doubts. The idea that one of the other S'pht clans also had these additional armaments is even more confusing - why did we never run into them in the Marathon Trilogy? Still, Forrest has a point. Perhaps the armaments were something they would wear in battle and since the 'Kr were the only remaining free S'pht, only they had them in modern times. But then why were the S'pth not able to defeat the Pfhor if they had such strong defenses? I think that Forrest has some explaining to do on this aspect, but it is central to the plot as we ourselves are able to harness the S'pht'Kr power by collecting their orbs. One other aspect that is very important is the form of the non-fighting S'pht, what someone else here referred to as the S'pht bobs. They very closely resemble the Craig Mullens' depiction of the pre-Pfhor S'pht depicted in an M2 chapter screen - I believe on The Hard Stuff Rules. Forrest, this is very nicely done - a major new monster sprite that really works for me. I would have liked to seem them able to fight, too, but that's just my opinion. There's been talk before of a scenario based on the S'pht clan wars - now you've done it, and it's part of Eternal! : Notes thus far: It's a but confusing to have the red guys after us, because
: As we head up using teleporters, bad sph't wiil beam in, so keep on your
Hey, even Bungie couldn't agree on how to spell S'buth, so why worry about this one? : Notes: I just think it would be really cool if that top level had a
I agree with you here. I suppose the poly limit got in the way, but I would have liked to have seen something more reminescent of the original citadel levels in M2, and it would have made for much more interesting gameplay. Especially now that Bungie has released the original games - not that this amounts to permission to copy - but even Rubicon had elements copied from the original games. : So we go back down, and through the now open door into the room with the not
I found the outdoor areas to be a bit of a disappointment myself. Again, I would have preferred to have seen something more consistent with the original. The earlier marks had lava flickta here, but perhaps they will return in the final release. They certainly made things more lively. : This is a good, fun level, although the thing with hitting switchs to open
Me too. This is what bugs me most about this level - there's no real feedback to help the player know which switches have been flipped, and they are all reversible, which only makes things worse. And since you can only carry one orb, why have so many? Seriously, if it were up to me, I would have made the fighting take place at the top levels of the citadel - something modeled on Hard Stuff, with the final not so secret room still serving as our exit point. : One last note: you can only pick up one Orb, instead of a bunch, but since
Too bad those orbs won't be available later, when they could be of some use. |
|
Replies: |
Eternal Volunteers: Shp't Happens | blake37 | 1/28/05 11:46 a.m. | |
Sph't happens.. that's really clever. ^_^ *NM* | K-chi | 1/28/05 1:26 p.m. | |
clever, yes.. but hardly original. *NM* | tcm | 1/28/05 2:25 p.m. | |
I've never heard it before. So sue me. *NM* | K-chi | 1/28/05 7:18 p.m. | |
okay. *NM* | tcm | 1/28/05 8:29 p.m. | |
Re: Eternal Volunteers: Shp't Happens | Steve Levinson | 1/28/05 3:24 p.m. | |
Re: Eternal Volunteers: Shp't Happens | blake37 | 1/29/05 3:10 a.m. | |
Re: Eternal Volunteers: Shp't Happens | Forrest of B.org | 1/30/05 4:31 p.m. | |
Re: Eternal Volunteers: Shp't Happens | Steve Levinson | 1/30/05 6:49 p.m. | |
Thoth and the S'pht'Kr (very long) | Forrest of B.org | 2/11/05 11:58 p.m. | |
Re: Thoth and the S'pht'Kr (very long) | Forrest of B.org | 2/12/05 1:00 a.m. | |
Re: Thoth and the S'pht'Kr (very long) | RyokoTK | 2/12/05 3:29 a.m. | |
Re: Thoth and the S'pht'Kr (very long) | luke9 | 2/12/05 8:13 a.m. | |
Stuck | Pala | 4/21/06 8:43 a.m. | |
Re: Stuck | Forrest of B.org | 4/21/06 1:37 p.m. | |
Re: Stuck | Pala | 4/22/06 7:51 a.m. |
|
Problems? Suggestions? Comments? Email maintainer@bungie.org Marathon's Story Forum is maintained with WebBBS 5.12. |