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Re: My high horse's name is Butt-Stallion | |
Posted By: Gravemind <kuukan_no_kage@yahoo.com> | Date: 10/19/12 12:08 a.m. |
In Response To: My high horse's name is Butt-Stallion (Bryan Newman) : That is what has me most excited about the game. The story is being pushed : farther than Bungie ever did. Its rather excellent gameplay is definitely : a strong factor in enjoyment (Perhaps number 2?) but not top priority for : me (I love MP but single player is the most important part after all). : Godzilla Jackals, Chief's Armor or cave troll grunts are the least of my : concerns. It does nothing to harm the story/plot/narrative, it is merely : and Aesthetic and nothing more. Gameplay is the most important aspect, but aesthetics are important for the storytelling aspect. Lack of visual consistency helps to break immersion. Making sure things stay looking the same helps ground the universe and tie it together instead of letting it look like a mishmash of loosely-connected but otherwise separate continuities. Changes to the design of something — a character, species, ship, weapon — need a damn good explanation. Star Wars and Star Trek do a much better job of maintaining visual consistency than Halo has typically done. For Star Wars, compare Boba Fett's armor with Jango Fett's; when Jango was introduced in Episode II, it was obvious that it was the same armor as Boba's, just newer and not all beat up and with a different paint job (IIRC, it's the same suit of armor, and Boba just modified it after inheriting it from his father). Or compare their ship the Slave I as it appears in Empire with how it appears in AotC: exact same design aside from a new paint job (Boba repainted the blue parts red-brown). RotS-era Clone Trooper armor looks the same in both said movie and in the Clone Wars CGI cartoon, as do their gunships. Your basic Storm Trooper, the Millennium Falcon, X-wings, Y-wings, A-wings, B-wings, TIE fighters, TIE interceptors, Imperial-class Star Destroyers, AT-ATs, AT-STs, and other iconic vehicles and armors look the same in most of their non-film appearances as they do in the movies. On to Star Trek. Here's the USS Defiant as it appeared in the TOS episode The Tholian Web:
Now here's how it appears in the Enterprise episode In a Mirror Darkly:
Likewise, the CGI model of the Enterprise in the updated effects version of TOS is indistinguishable in terms of design from the physical model used back in the 60s. Now, here's the bridge of the Defiant, as portrayed in the same episode of ENT:
It's indistinguishable from the bridge of the Enterprise (both are Constitution-class ships). When the Enterprise was redesigned for The Motion Picture:
It had a good explanation. Starfleet was refitting the now 20-something-odd-year-old ship. While the differences are obvious, it wasn't too radical of a departure. As you can see, despite being sprawling franchises that predate Halo by decades, they have a much higher degree of visual consistency. Now, Halo has maintained consistency on many occasions as well. For example, despite being on different engines on two different generations of hardware, the Chief looks nearly identical in both Halo 2 & 3. There are numerous other examples of weapon, vehicle, and creature designs that remained unchanged from game to game. That this consistency was applied, well, inconsistently has been rather frustrating as it serves to break suspension of disbelief. It was bad enough at times under Bungie, but has gotten worse under 343I. The Chief's armor, the Forward Unto Dawn, and the physiology of Grunts and Jackals (and Elites to a lesser extent) has changed to such a radical degree. The explanations have been lame at best, basically using magitech to explain these changes, but basically it's all just an excuse to let their art department go wild. The fact that they easily could have made things consistent and had any changes make logical sense but chose not to is one of the biggest issues I have with 343I. Fortunately I rate games heavily on the merits of their gameplay, and from the looks of it Halo 4 will play very well, but a compelling fiction universe, which Halo has in spades, certainly helps increase the enjoyment factor even further. Radical changes to the aesthetic — changes that exist for no good reason and have no satisfactory explanation — serve to detract from that enjoyment.
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Replies: |
Bulletin! (10.17.12) | INSANEdrive | 10/18/12 12:57 a.m. |
More Super Secret Code | INSANEdrive | 10/18/12 1:02 a.m. |
Re: More Super Secret Code | DHalo | 10/18/12 1:14 a.m. |
Re: More Super Secret Code | Rice | 10/18/12 1:15 a.m. |
Re: More Super Secret Code | NotTheVacuum | 10/18/12 6:32 a.m. |
Re: More Super Secret Code | Mr Daax | 10/18/12 12:33 p.m. |
Re: More Super Secret Code | NotTheVacuum | 10/18/12 6:31 a.m. |
That's exactly what I was thinking. | Gravemind | 10/18/12 2:32 p.m. |
Re: More Super Secret Code | thebruce0 | 10/18/12 9:40 a.m. |
Re: More Super Secret Code | Beorn | 10/18/12 12:23 p.m. |
Re: More Super Secret Code | thebruce0 | 10/18/12 1:10 p.m. |
Re: More Super Secret Code | General Vagueness | 10/19/12 2:08 p.m. |
No new Skulls? | Rice | 10/18/12 1:14 a.m. |
Re: No new Skulls? | TDSpiral | 10/18/12 1:18 a.m. |
Re: No new Skulls? | davidfuchs | 10/18/12 6:38 a.m. |
That's MESSED Up! *NM* | Morpheus | 10/18/12 1:33 a.m. |
Blind still the same. | bluerunner | 10/18/12 8:18 a.m. |
Re: Blind still the same. | Postmortem | 10/18/12 11:16 a.m. |
No searching for skulls? Aw, man. :( | Gravemind | 10/18/12 1:21 a.m. |
Nothing like clubbing covies to death with a skull *NM* | Rice | 10/18/12 1:35 a.m. |
Re: Bulletin! (10.17.12) | Phoenix_9286 | 10/18/12 1:45 a.m. |
Re: Bulletin! (10.17.12) | uberfoop | 10/18/12 2:24 a.m. |
Re: Bulletin! (10.17.12) | Archilen | 10/18/12 4:59 a.m. |
Re: Bulletin! (10.17.12) | Bryan Newman | 10/18/12 5:06 a.m. |
Re: Bulletin! (10.17.12) | Mid7night | 10/18/12 11:07 a.m. |
Re: Bulletin! (10.17.12) | Quirel | 10/18/12 3:37 a.m. |
Re: Bulletin! (10.17.12) | Chewbaccawakka | 10/18/12 4:05 a.m. |
Re: Bulletin! (10.17.12) | Rice | 10/18/12 5:40 a.m. |
Re: Bulletin! (10.17.12) | Bryan Newman | 10/18/12 5:48 a.m. |
Re: Bulletin! (10.17.12) | Quirel | 10/18/12 10:36 a.m. |
Re: Bulletin! (10.17.12) | Louis Wu | 10/18/12 11:13 a.m. |
Re: Bulletin! (10.17.12) | Quirel | 10/18/12 12:01 p.m. |
Re: Bulletin! (10.17.12) | Cody Miller | 10/18/12 11:44 a.m. |
Re: Bulletin! (10.17.12) | Quirel | 10/18/12 12:01 p.m. |
Re: Bulletin! (10.17.12) | Revenant1988 | 10/18/12 12:30 p.m. |
Re: Bulletin! (10.17.12) | Quirel | 10/19/12 9:25 a.m. |
Re: Bulletin! (10.17.12) | General Vagueness | 10/19/12 3:15 p.m. |
Negative Opinions are Such a Downer | MacGyver10 | 10/18/12 12:48 p.m. |
My high horse's name is Butt-Stallion | Bryan Newman | 10/18/12 6:13 p.m. |
Re: My high horse's name is Butt-Stallion | Chewbaccawakka | 10/18/12 7:34 p.m. |
Re: My high horse's name is Butt-Stallion | Gravemind | 10/19/12 12:08 a.m. |
Excellent post. *NM* | NsU Soldier | 10/21/12 9:31 a.m. |
Well said. *NM* | GrimBrother One | 10/21/12 10:15 a.m. |
Re: Bulletin! (10.17.12) | padraig08 | 10/18/12 6:44 p.m. |
Re: Bulletin! (10.17.12) | Quirel | 10/19/12 9:46 a.m. |
Re: Bulletin! (10.17.12) | Rice | 10/18/12 11:41 p.m. |
Re: Bulletin! (10.17.12) | TDSpiral | 10/19/12 4:35 a.m. |
Re: Bulletin! (10.17.12) | General Vagueness | 10/19/12 3:03 p.m. |
Re: Bulletin! (10.17.12) | General Vagueness | 10/19/12 12:56 a.m. |
Re: Bulletin! (10.17.12) | Train Dodger | 10/19/12 2:02 a.m. |
Re: Bulletin! (10.17.12) | Quirel | 10/19/12 9:44 a.m. |
Re: Bulletin! (10.17.12) | General Vagueness | 10/19/12 2:54 p.m. |
Skulls, Terminals, etc.(Long) | Hyokin | 10/18/12 10:58 a.m. |
Re: Skulls, Terminals, etc.(Long) | MacGyver10 | 10/18/12 12:56 p.m. |
Super long reply | Kermit | 10/18/12 8:32 p.m. |
Re: Super long reply | Phoenix_9286 | 10/18/12 8:54 p.m. |
Holy moley. | Louis Wu | 10/19/12 6:12 a.m. |
Re: Holy moley. | NotTheVacuum | 10/19/12 8:32 a.m. |
Yep. That's it. | thebruce0 | 10/19/12 8:53 a.m. |
Re: Super long reply | Beckx | 10/19/12 9:20 a.m. |
Ugh. *NM* | Kermit | 10/19/12 11:36 a.m. |
Re: Super long reply | General Vagueness | 10/19/12 3:14 p.m. |
Re: Super long reply | Beckx | 10/19/12 4:08 p.m. |
Maybe it's for the best | scarab | 10/19/12 5:33 p.m. |
Re: Super long reply | General Vagueness | 10/20/12 11:24 a.m. |
Re: Super long reply | Louis Wu | 10/20/12 12:01 p.m. |
Re: Super long reply | Hyokin | 10/20/12 2:51 p.m. |
Re: Super long reply | Louis Wu | 10/20/12 5:48 p.m. |
Re: Super long reply | General Vagueness | 10/20/12 7:50 p.m. |
Re: Super long reply | uberfoop | 10/20/12 8:08 p.m. |
Re: Super long reply | Hedgemony | 10/20/12 8:26 p.m. |
Re: Super long reply | Cody Miller | 10/21/12 12:25 a.m. |
Re: Super long reply | Quirel | 10/21/12 1:23 a.m. |
Re: Super long reply | General Vagueness | 10/22/12 12:15 p.m. |
Re: Super long reply | General Vagueness | 10/22/12 12:12 p.m. |
Re: Super long reply | munky-058 | 10/20/12 5:50 p.m. |
Re: Super long reply | Louis Wu | 10/20/12 10:01 p.m. |
Re: Super long reply | DHalo | 10/20/12 6:00 p.m. |
Kinda long reply (with Covenant speech sidetrack) | Hyokin | 10/19/12 10:24 a.m. |
Good articulation. | uberfoop | 10/19/12 12:29 p.m. |
Re: Good articulation. | Kermit | 10/19/12 1:38 p.m. |
Re: Good articulation. | uberfoop | 10/19/12 2:25 p.m. |
I'm going to be honest. | Jaydee | 10/18/12 1:47 p.m. |
Re: I'm going to be honest. | thebruce0 | 10/18/12 3:12 p.m. |
Re: I'm going to be honest. | TDSpiral | 10/18/12 3:19 p.m. |
Re: I'm going to be honest. | Jaydee | 10/18/12 3:39 p.m. |
Re: I'm going to be honest. | General Vagueness | 10/19/12 2:25 p.m. |
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