In Response To: Whole Sandbox Is Not Broken (Hoovaloov)
: As for whether the whole sandbox is completely broken, that is up to your
: definition of whole sandbox. Does a ZB Needle Rifle make Rockets, Sniper,
: Sword, Hammer, Laser, Banshee, Warthogs, Grenade Launcher, grenades
: worthless? No. Does it make Automatic Weapons worthless? Yes.
: So the whole sandbox isn't "completely broken," just automatic
: weapons. I would argue that in a game where DMRs are the starting weapon,
: automatic weapons are worthless anyway, regardless of bloom setting. How
: often do you switch out your DMR for an AR or Plasma Repeater in a Default
: BTB game? Hopefully never. That's just not a good idea.
: So it's fair to say the TU reduces the effectiveness of guns that were not
: effective in DMR-start games in the first place.
: Now let's look at AR-start gametypes. Most of the time, AR-start games have
: some amount of DMRs and NRs on the map. They are treated as a kind of
: power weapon (i.e. weapons that are more powerful than the ones you start
: with). 100% bloom did this even before there was a TU. So why there is an
: outrage now is beyond me. Perhaps the argument is that in 85% bloom, if
: the other team all has DMRs, then it's almost impossible to win when
: spawning with an AR. So the root problem isn't the bloom setting, it's
: that one team can control the other because they got all the DMRs and
: you're spawning with ARs. If this means the sandbox is "completely
: broken" I would argue that this is exactly the case in 100% bloom.
: This can only be fixed by either removing DMRs from the map (boring), making
: everyone start with DMRs (which is what the majority of gametypes do
: anyway), or making the ARs more lethal (this is my vote).
: So it's obvious to me that the AR was never supposed to be the equal of the
: DMR. Arguing that it should be more effective is fine, but we should both
: agree that it's not very effective in either bloom setting.
: Personally, I would like to see a major buff to automatic weapons, both in
: accuracy and damage. It almost takes a full AR clip to kill someone at
: close range, and more than one at medium. A skilled player can kill three
: people in one DMR clip. That is the real imbalance, not the TU.
Wouldn't this be better suited to a new topic?
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