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Re: re: DMR Study Update (new spreadsheet) | |
Posted By: Gravemind <kuukan_no_kage@yahoo.com> | Date: 1/28/12 10:39 p.m. |
In Response To: Re: re: DMR Study Update (new spreadsheet) (RC Master) : I already know that crouching in 85% bloom makes the DMR Zero Bloom. I don't : know how much it reduces it on 100%. : I just ran some tests on the NR (which I recorded) using the 85% Bloom on
: I only noticed 1 kill out of 75 that was anything other than a 6 shot
So in other words the sandbox is completely broken as a consequence of reduced bloom, resulting in a "one gun to rule them all" situation like Halo 1 where (in most people's experience) the M6D was the only "standard" weapon that saw regular use, or in Halo 2 & 3 where the BR filled that role? Sounds about right. In vanilla Reach, you can kill a rifleman with automatic weapons at closer rangers. In TU Reach... eh, not so much. And from seeing you and Hoovaloov exchange comments and data, it seems that it's inconclusive at best as to whether or not pacing is rewarded more in 85% bloom than in 100% bloom.
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