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Re: Beat test: Couch Fishing | ||
Posted By: Hopper | Date: 7/15/13 12:08 p.m. | |
In Response To: Re: Beat test: Couch Fishing (Godot) : It appears the first Pfhor fighter's activation activates the Trooper and other fighters guarding the switch. Just wanted to mention that this continues to happen in beta 2. I spent a few hours working on it, but unfortunately that spot exploits a bug in Marathon's monster-activation routine. (If the bug wasn't there, I'm sure Jason would have added glue to preserve the behavior, but it was and he didn't.) It will take a while to figure out exactly what triggers the bug and then how we might replicate it.
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Replies: |
Beat test: Couch Fishing | Godot | 7/8/13 11:59 a.m. | |
Re: Beat test: Couch Fishing | treellama | 7/8/13 5:58 p.m. | |
Re: Beat test: Couch Fishing | Godot | 7/8/13 10:21 p.m. | |
Re: Beat test: Couch Fishing | treellama | 7/9/13 3:31 a.m. | |
Re: Beat test: Couch Fishing | Godot | 7/9/13 4:01 a.m. | |
Re: Beat test: Couch Fishing | Godot | 7/9/13 4:15 a.m. | |
Re: Beat test: Couch Fishing | PerseusSpartacus | 7/9/13 8:25 a.m. | |
Re: Beat test: Couch Fishing | Godot | 7/9/13 8:34 a.m. | |
Re: Beat test: Couch Fishing | Martin | 7/9/13 2:01 p.m. | |
Re: Beat test: Couch Fishing | Godot | 7/11/13 12:56 a.m. | |
Re: Beat test: Couch Fishing | Hopper | 7/15/13 12:08 p.m. | |
Re: Beat test: Couch Fishing | Godot | 7/16/13 12:05 a.m. | |
Re: Beat test: Couch Fishing | Hopper | 7/16/13 5:04 a.m. | |
Re: Beat test: Couch Fishing | Godot | 7/16/13 5:47 a.m. |
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