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Re: Bumpmaps, techy!! Bungie(MSN), enlighten pls..
Posted By: DeAdLy_cOoKiE <deadly_cookie@yahoo.com>Date: 2/22/02 5:19 a.m.

In Response To: Re: Bumpmaps, techy!! Bungie(MSN), enlighten pls.. (SpudBoy)

: Problems with edges?? Do you mean where the tiles meet? I have never had a
: bumpmap give me any problems at all with edges of models. And if you map
: it correctly, any discrepencies on the tile edges are taken care of by
: antialiasing.

: I understand wireframes.

: By extreme bumpmap, I mean a map that goes from perfect black to perfect
: white. Going from extreme to extreme.

: Well, just an educated guess here, but I would think they are module edges.
: Most games are designed using pre configured "modules" which
: they pull from libraries they have created. Kind of a lego building block
: approach. It would take too long and be too huge to actually model all of
: the hallways and corridors. It could be done of course, but I doubt they
: did it this way. Chances are, there would be many changes to a level
: design after play testing. They modular approach makes changes fairly easy
: to do. To remodel the level would be a major pain.

: So, unless they laid a "skin" in front of the module joining spots,
: the textures would not bridge the gap between the modules. The gap is
: mainly unnoticed during normal play because the modules fit together
: tightly. But when you use the flashlight, it can catch the edges. A mesh
: such as a wall will generally only be textured on the side visible to the
: "camera" or us playing the game basically. (as can be easily
: seen when climbing up above sidewinder or blood gulch) So if you happen to
: catch the right angle you can basically see between and inside the
: modules.

: I don't think the flashlight is a seperate mapping element as liquidex
: mentioned. I believe it is a real time light source. As such, no one could
: possibly make the whole thing seamless since they could never account for
: all the possible positions and lighting angles a player may cause during
: the course of a game. Some games have very blatent flaws in this area. I
: think Bungie did an amazing job all around.

: Does that make sense? Again, just a guess.

Actually, it did. Thanks.


Message Index




Replies:

A few random Halo questions and comments...Liquidex 2/21/02 12:16 a.m.
     Re: A few random Halo questions and comments...NthDegree256 2/21/02 12:36 a.m.
     Re: A few random Halo questions and comments...Mark Levin 2/21/02 1:10 a.m.
           Bumpmaps, techy!! Bungie(MSN), enlighten pls..DeAdLy_cOoKiE 2/21/02 8:29 a.m.
                 Re: Bumpmaps, techy!! Bungie(MSN), enlighten pls..Mark Levin 2/21/02 10:46 a.m.
                 Re: Bumpmaps, techy!! Bungie(MSN), enlighten pls..SpudBoy 2/21/02 2:25 p.m.
                       Re: Bumpmaps, techy!! Bungie(MSN), enlighten pls..DeAdLy_cOoKiE 2/21/02 4:41 p.m.
                             Re: Bumpmaps, techy!! Bungie(MSN), enlighten pls..SpudBoy 2/21/02 8:43 p.m.
                                   Re: Bumpmaps, techy!! Bungie(MSN), enlighten pls..DeAdLy_cOoKiE 2/22/02 5:19 a.m.
     Marathon SymbolMalagigi 2/21/02 10:13 a.m.
     Totally random tidbitLouis Wu 2/23/02 1:43 p.m.



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