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Re: language
Posted By: protexts <protexts@cs.com>Date: 2/15/02 4:22 a.m.

In Response To: Re: language (Mr Yun)

: Right, I know what syntax is. But I am just saying, maybe they aren't trying
: to communicate anything. or maybe they are just keeping it simple for the
: grunts sake

OK

: In the universal sense of frequency...what you can hear isn't low at all. I
: mean REALLY Low, below human hearing....or "high"...Above human
: hearing.
: Come on MAN, these are just possible explanations for your question.

While I appreciate a conjecture that fits in with the parameters of the game, I don't think that particular one fits, namely because we *do* hear the Elite's language, even if we can't understand it. It is within the frequency range of human hearing, so it can't be below human hearing (unless you want to say it has two frequency levels, but if you say that, why not say three or four). Another note about the Elite language, it is a stress based language (based on their falling wok wok woks and a couple of other garbled phrases which nonetheless display stress patterns),so in fact it is more like English in that regard than other human languages like Japanese or Zulu which are tone based. I'm serious on the specifics of this, although, I don't really really take the whole idea of rationalizing the language issue seriously in term of the parameters of the fictional world -- the world of entertainment, however...

: I don't remember her ever saying "Com channels". Cortana was
: tapping into the Covenent "DataNet" So apparently they
: store/transmit data in a way that Cortana can interpret. But that may have
: nothing to do with language.

Probably. I always miss bits and pieces. Doesn't she say, "and listen to their chatter..?" though in connection with the datanet com channel thing? I'm almost sure she refers to listening or overhearing chatter.

: Well, of course we can always say, "it makes the game better or more
: funny." But I was just offering some "fictional world"
: explanations....since you were asking :)

No problem. I put fictonal world explanation into five categories.

1. Ones that both account for some phenomena AND have direct supporting evidence and are not contradicted by other evidence.
2. Same as one above but are contradicted by other evidence.
3. Same as one above but don't have direct evidence in support but are not really contradicted by the other evidence (e.g., my 2nd language study theory, although the translator information might bump this theory down to a grade 4 theory).
4. Same as 3 above but is contradicted by other evidence (e.g., your Elite theory).
5. Theories that don't explain anything and are contradicted by game info.

Of course, this doesn't capture the amount of supporting or contradictory evidence.

It should also not be assumed that a story is not without contradictions, contradictions that is better resolved by stepping out of the fictional world for a moment and just saying, hey, the reason why x is the case is for reasons that have to do with things other than the story, things that may have to do with entertainment or game play. I mean,afterall, explain the medical contents of a health pack. IMV, it's just some ambiguous thing that looks logical in a superficial way but really has no serious fictional explanation. Or why are grenades always scattered outside a lifepod or rather than a more random distribution or a shotgun introduced as you are squaring off against Flood... it's for ease of reference in the former case and game play in the second. It may be a mistake to apply to much logic to the fictional world when better explanations can be foundin the relationship between our world and the imagined world. Having said that, it is also the case that what appears to be a contradiction may indeed have a rational explanation found in the fictional world.


Message Index




Replies:

languageprotexts 2/13/02 3:06 p.m.
     Re: languageFrogBlast 2/13/02 3:13 p.m.
           Re: languageprotexts 2/13/02 4:55 p.m.
                 Re: languageFrogBlast 2/13/02 5:08 p.m.
     Re: languageLouis Wu 2/13/02 3:17 p.m.
           Re: languageprotexts 2/13/02 4:52 p.m.
                 Re: languageMr Yun 2/13/02 5:02 p.m.
                       Re: language123456789 2/13/02 8:16 p.m.
                             Re: languageprotexts 2/14/02 3:29 a.m.
                                   Re: language123456789 2/14/02 9:51 a.m.
                       Re: languageprotexts 2/14/02 3:03 a.m.
                             Re: languageMr Yun 2/14/02 12:31 p.m.
                                   Re: languageSol Cutter 2/14/02 1:18 p.m.
                                         Re: languageKhaim 2/14/02 5:06 p.m.
                                   Re: languageprotexts 2/15/02 4:22 a.m.
                                         Re: languageFrogBlast 2/15/02 6:50 a.m.
                                               Re: languageprotexts 2/15/02 12:56 p.m.
                                                     Re: languageFrogBlast 2/15/02 2:02 p.m.
     Re: languageJeff 2/13/02 6:08 p.m.
           Re: languageRed Hot Ryan 2/13/02 10:01 p.m.
                 Re: languageprotexts 2/14/02 3:13 a.m.
           Re: languageprotexts 2/14/02 3:07 a.m.
                 Re: languageJeff 2/14/02 10:27 a.m.
                       Re: languageprotexts 2/14/02 8:38 p.m.
                             Re: languageLouis Wu 2/15/02 11:39 p.m.
                                   Re: languageprotexts 2/16/02 10:43 p.m.
           Re: languageResistivity 2/15/02 10:50 a.m.
                 Re: languageFrogBlast 2/15/02 10:52 a.m.
                 Re: languageprotexts 2/15/02 9:17 p.m.



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