glyphstrip FAQ button
Halo.bungie.org
glyphstrip
Frequently Asked Forum Questions
 Search the HBO News Archives

Any All Exact 
Search the Halo Updates DBs

Halo Halo2 
Search Older Posts on This Forum:
Posts on Current Forum | Archived Posts


Re: Let's Talk Halo 4
Posted By: Schooly D <schoolyd@teamschoolyd.org>Date: 11/16/12 10:22 a.m.

In Response To: Let's Talk Halo 4 (Cody Miller)


I've bumped H4's campaign down to my least-favorite Halo campaign of all time -- OF ALL TIME!

"We have to start up/shut down X. To start up/shut down X we have to activate/destroy three nearby power nodules manually" x 10 = Halo 4's campaign

It really is a drag.

The multiplayer is a mixed bag for me. I'm really happy with the changes they've made to the core mechanics. Increased speed, jump height, and removal of bloom. My strength has always been plain vanilla "Rooty Tooty Point and Shooty" gunplay, and I'm having more fun now that I'm killing more and dying less.

But, in 343i's quest for a more "focused" multiplayer experience, they've reduced the capacity for... I dunno, "awesome" moments I guess would be the most accurate term. One of the things I've always liked about Halo 2/3/Reach was that you had these huge open-air levels that are really more like sandboxes, and amazing/creative things would sometimes happen, things you wouldn't see in most console FPSs. Things like Falcon-surfing down from the top of the Spire with the bomb in Invasion, or Nart's Last Action Hero ridicularity. With the exception of Ragnarok (from H3), Halo 4's big maps are really more like small maps repeated a lot. The walls are closed in and vehicles are given less freedom and are basically told "you are a Wraith, and that means you tour the map on this path. Deviate from it at your peril." It is more focused, and it works well for the casual gamer (by "focusing" the action to the normal methods/areas, you're helping the casual player to be more frequently engaged in the fighting in a mode he can understand, hence also the "Press X to Respawn" mechanic). But with less opportunity for awesomeness/creativity, I can see MP getting stale in the future.

Team Schooly D



Message Index




Replies:

Let's Talk Halo 4Cody Miller 11/16/12 1:12 a.m.
     Re: Let's Talk Halo 4Flynn J Taggart 11/16/12 2:06 a.m.
     Re: Let's Talk Halo 4JDQuackers 11/16/12 6:29 a.m.
     Re: Let's Talk Halo 4Architechnid 11/16/12 7:03 a.m.
           Re: Let's Talk Halo 4thebruce0 11/19/12 3:27 p.m.
     Re: Let's Talk Halo 4Kermit 11/16/12 8:13 a.m.
     The graphics are too good. For shame, 343. *NM*mr_mcmurder 11/16/12 8:25 a.m.
           Don't conflate two distinct thingsscarab 11/16/12 8:47 a.m.
                 Re: Don't conflate two distinct thingsmr_mcmurder 11/16/12 6:04 p.m.
                       Re: Don't conflate two distinct thingskapowaz 11/16/12 8:19 p.m.
                       Re: Don't conflate two distinct thingsuberfoop 11/16/12 8:38 p.m.
     Re: Let's Talk Halo 4kapowaz 11/16/12 8:28 a.m.
           Re: Let's Talk Halo 4scarab 11/16/12 8:44 a.m.
                 Re: Let's Talk Halo 4kapowaz 11/16/12 8:54 a.m.
     Re: Let's Talk Halo 4Nash 11/16/12 9:45 a.m.
     Re: Let's Talk Halo 4Schooly D 11/16/12 10:22 a.m.
           Re: Let's Talk Halo 4kapowaz 11/16/12 11:36 a.m.
           Re: Let's Talk Halo 4Ibeechu 11/16/12 2:47 p.m.
           Agreed.Bones 11/16/12 4:16 p.m.
     Re: Let's Talk Halo 4Azo 'Galvat 11/16/12 10:44 a.m.
           Re: Let's Talk Halo 4SonGoharotto 11/16/12 11:44 a.m.
     Re: Let's Talk Halo 4kidtsunami 11/16/12 3:17 p.m.
           Sorrykidtsunami 11/16/12 5:18 p.m.
     Great post. Two thumbs up.Gravemind 11/16/12 3:34 p.m.
     Re: Let's Talk Halo 4Avateur 11/16/12 11:11 p.m.



contact us

The HBO Forum Archive is maintained with WebBBS 4.33.