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Re: Haloversary saved films | |
Posted By: Cody Miller | Date: 6/30/11 6:08 p.m. |
In Response To: Re: Haloversary saved films (Narcogen) : You're conflating the the board word "art" with the generally : understood concept of "high art" and reducing to the level of : "commercial product" the generally understood concept of : "commercial art". That's fine as long as you recognize that : these definitions are only valid for you because they are not widely held, : making it difficult to actually have a conversation since you insist on : using your own definitions for your own terms. Under your system any : artist who ever compromises for any commercial reason cannot possibly have : produced a work of "art" regardless of how it turns out, and I : think conceptually that's untenable. Wrong. As I explained, resources are always limited, so compromise is always necessary. The difference is one is made when considering compromise from an artistic standpoint, the other considering the compromise from the business standpoint. It's the difference between saying 'how can I make the best work with $X' versus 'how can I make the most profitable work with $X'. Sometimes they overlap. Sometimes they don't. : Obligatory Halo content: I would definitely buy HCEA (at least two copies) if
: Bungie had saved films functionality in Marathon. Halo 1 lacked it.
No. : Does that mean that Halo 3 would be art, but
No. : What about Halo 3 and Reach? Is the
No. : Nearly any game ever released could probably be improved by the addition of
This is always true yes, but beside the point because resources are never unlimited. : Nearly every released game has had
If a feature would require a disproportionate amount of resources such that the rest of the work would suffer, then you can cut it for artistic reasons. Each feature must be weighed with a cost benefit analysis in relation to the artistic merit of the work, such that you create the best work you can with your given resources.
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