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Re: Haloversary saved films
Posted By: Cody MillerDate: 6/30/11 6:08 p.m.

In Response To: Re: Haloversary saved films (Narcogen)


: You're conflating the the board word "art" with the generally
: understood concept of "high art" and reducing to the level of
: "commercial product" the generally understood concept of
: "commercial art". That's fine as long as you recognize that
: these definitions are only valid for you because they are not widely held,
: making it difficult to actually have a conversation since you insist on
: using your own definitions for your own terms. Under your system any
: artist who ever compromises for any commercial reason cannot possibly have
: produced a work of "art" regardless of how it turns out, and I
: think conceptually that's untenable.

Wrong. As I explained, resources are always limited, so compromise is always necessary. The difference is one is made when considering compromise from an artistic standpoint, the other considering the compromise from the business standpoint. It's the difference between saying 'how can I make the best work with $X' versus 'how can I make the most profitable work with $X'. Sometimes they overlap. Sometimes they don't.

: Obligatory Halo content: I would definitely buy HCEA (at least two copies) if
: it had saved films or equivalent functionality for campaign games. I also
: know better than to think it is feasible, (assuming what we've been told
: so far is accurate and reasonably complete) and I use that to temper my
: expectations for a work of commercial art.

: Bungie had saved films functionality in Marathon. Halo 1 lacked it.
: Presumably Bungie wanted to put it in Halo 1 (and Halo 2 for that matter)
: but failed to do so for one reason or another. Does this preclude them
: from being considered art?

No.

: Does that mean that Halo 3 would be art, but
: Halo 1 and 2 are not?

No.

: What about Halo 3 and Reach? Is the
: "equipment" feature a primitive and degenerate form of the
: "armor abilities" feature that shipped only because of a
: commercial need to ship on time? If so, is Reach "art" but Halo
: 3 is not?

No.

: Nearly any game ever released could probably be improved by the addition of
: some feature or content that it lacks.

This is always true yes, but beside the point because resources are never unlimited.

: Nearly every released game has had
: one or more features removed from it prior to release because of
: constraints of time and budget. It would then follow from your assumptions
: that no released game could ever be art-- no game that can actually be
: released has all of the content and features it could potentially have,
: and any removal of such content or features is a crass compromise with the
: commercial goal of actually putting a product up for sale.

If a feature would require a disproportionate amount of resources such that the rest of the work would suffer, then you can cut it for artistic reasons. Each feature must be weighed with a cost benefit analysis in relation to the artistic merit of the work, such that you create the best work you can with your given resources.


Message Index




Replies:

Haloversary saved filmsKermit 6/29/11 11:08 p.m.
     Re: Haloversary saved filmsGeneral Vagueness 6/29/11 11:12 p.m.
           Re: Haloversary saved filmsHyokin 6/29/11 11:17 p.m.
                 Re: Haloversary saved filmsDagoonite 6/30/11 12:01 a.m.
                       I hugged it....Chris101b 6/30/11 12:14 a.m.
                             Re: I hugged it....Dagoonite 6/30/11 12:42 a.m.
                                   which cutscene? *NM*kidtsunami 6/30/11 1:00 a.m.
                                         The worst cutsceneDagoonite 6/30/11 1:41 a.m.
     Re: I'm too sad to talk about it. *NM*Hedgemony 6/29/11 11:40 p.m.
     Re: Haloversary saved filmsFyreWulff 6/30/11 12:10 a.m.
           Re: Haloversary saved filmsKermit 6/30/11 12:17 a.m.
                 Re: Haloversary saved filmsFyreWulff 6/30/11 12:23 a.m.
     Re: Haloversary saved filmsCody Miller 6/30/11 12:18 a.m.
           Re: Haloversary saved filmsKermit 6/30/11 12:30 a.m.
           Re: Haloversary saved filmsNarcogen 6/30/11 1:16 a.m.
                 Re: Haloversary saved filmsCody Miller 6/30/11 2:21 a.m.
                       Re: Haloversary saved filmsNarcogen 6/30/11 4:31 a.m.
                             Re: Haloversary saved filmsCody Miller 6/30/11 6:08 p.m.
                 I'm about to blow your mind (not really)Avateur 6/30/11 4:06 a.m.
                       Re: I'm about to blow your mind (not really)Narcogen 6/30/11 4:38 a.m.
                             Re: I'm about to blow your mind (not really)Avateur 6/30/11 4:53 a.m.
                                   Re: I'm about to blow your mind (not really)Narcogen 6/30/11 5:52 a.m.
                                         Re: I'm about to blow your mind (not really)Avateur 6/30/11 6:32 a.m.
                                   Re: I'm about to blow your mind (not really)Louis Wu 6/30/11 7:40 a.m.
                                         Re: I'm about to blow your mind (not really)Avateur 6/30/11 7:44 a.m.
                                               Re: I'm about to blow your mind (not really)Louis Wu 6/30/11 7:47 a.m.
                                         Re: I'm about to blow your mind (not really)Cody Miller 6/30/11 5:57 p.m.
                                               Re: I'm about to blow your mind (not really)Louis Wu 6/30/11 6:45 p.m.
                                                     Re: I'm about to blow your mind (not really)Cody Miller 6/30/11 9:03 p.m.
     Re: Haloversary saved filmsCody Miller 6/30/11 12:21 a.m.
     Fight on, warriors! *IMG*uberfoop 6/30/11 1:12 a.m.
           Re: Fight on, warriors! *IMG*Narcogen 6/30/11 1:17 a.m.
                 Re: Fight on, warriors! *IMG*Stephen L. (SoundEffect) 6/30/11 7:39 a.m.
     Re: Haloversary saved filmsHyokin 6/30/11 1:22 a.m.
           Re: Haloversary saved filmsNarcogen 6/30/11 4:41 a.m.
                 Re: Haloversary saved filmsKermit 6/30/11 7:38 a.m.
     I think you all know...RC Master 6/30/11 5:08 a.m.



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