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Re: Haloversary saved films | |
Posted By: Narcogen <narcogen@rampancy.net> | Date: 6/30/11 1:16 a.m. |
In Response To: Re: Haloversary saved films (Cody Miller) : Dear Kermit, : Our team of financial analysts has determined in a cost benefit analysis that
I know you're trying to make a joke, but if we assume that they project to sell 5 million copies of Halo Anniversary, that means you're suggesting that the cost of backporting the capabilities for saved films (which only made it into the game with Halo 3) to the Halo 1 engine in a way that doesn't disrupt the way it plays is $100,000 only? I'm a bit skeptical, given that this was something that Bungie had in Marathon-- and therefore knew how good and useful it was-- but did not make it into the game's first two iterations. With games, also, the real currency is always time. I'm sure developers always have a list of 20 features and content items they'd like to deliver. They have 15 they really like, 12 they can't part with, and resources to deliver on 10, under budget and on schedule. Business considerations aren't what hold games back. Business considerations are what make games possible, because without the possibility to invest in them and gain return, there'd be little incentive for such a diverse group of people to work so hard and so long to make a product as complicated as Halo without a completely socialist society supporting them-- so that everybody can just do what they are best at, or most enjoy, and people get fed and clothed and sheltered in return. (Not trying to bring politics in here, but the constant dismissal of money as a factor I think is pretty sophomoric.)
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