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Re: Headhunters #2 posted | |
Posted By: Hyokin <dellaro.webs@gmail.com> | Date: 6/25/11 9:48 p.m. |
In Response To: Re: Headhunters #2 posted (Stephen L. (SoundEffect)) : The issue I have with those kinds of changes are: a) It's not just cosmetic, : the doors (in this case) actually function differently. If they were : looking to update because they have more graphical fidelity now, why : redesign what's supposed to be the same? : b) Redesigns of this nature doesn't strike me as 'if artists aren't free to
: If the doors in Heretic or High Charity had been the a same as in their Halo
: I don't think that would be noticed too much. I would notice they kept it
I got really upset when I saw those doors on High Charity. It just really bugs me for some reason. I love seeing an environment, then coming back to it later and seeing it changed. Running through The Storm, then backtracking through Floodgate was amazing. The place you fought the Scarab? Smashed to pieces from the impact. Those Brute corpses you left back there? Floodified. If I ran through Floodgate and the doors functioned differently, it wouldn't convey the same feeling of "Oh shit. I was just here, now new stuff is happening!" rather I'd get "Oh look. The developers changed the way the doors work." One minute you are completely immersed in the story, plot, and game. Then you get pulled back to reality when you realize that the developers changed something. The video pulled me out when I watched what I assumed to be a Beam Rifle firing Carbine-sounding Blamite. =\
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Replies: |
Headhunters #2 posted | CaptainTony | 6/25/11 11:09 a.m. |
Re: A quick review | CaptainTony | 6/25/11 11:21 a.m. |
Re: A quick review | 0postmortem0 | 6/25/11 11:37 a.m. |
Re: A quick review | CaptainTony | 6/25/11 11:45 a.m. |
Re: A quick review | 0postmortem0 | 6/25/11 12:05 p.m. |
Re: A quick review | hotshot revan | 6/25/11 2:37 p.m. |
Re: A quick review | 0postmortem0 | 6/25/11 3:00 p.m. |
Re: A quick review | The Loot | 6/25/11 3:08 p.m. |
I agree. | serpx | 6/25/11 1:24 p.m. |
So awesome. | GrimBrother One | 6/25/11 1:39 p.m. |
Re: Headhunters #2 posted | CaneCutter | 6/25/11 4:50 p.m. |
Re: Headhunters #2 posted | The Loot | 6/25/11 5:28 p.m. |
Re: Headhunters #2 posted | General Vagueness | 6/25/11 5:39 p.m. |
Re: Headhunters #2 posted | 0postmortem0 | 6/25/11 6:20 p.m. |
Re: Headhunters #2 posted | Stephen L. (SoundEffect) | 6/25/11 7:07 p.m. |
Re: Headhunters #2 posted | Bry | 6/25/11 7:57 p.m. |
Re: Headhunters #2 posted | Leviathan | 6/25/11 8:09 p.m. |
Re: Headhunters #2 posted | Stephen L. (SoundEffect) | 6/25/11 8:22 p.m. |
Re: Headhunters #2 posted | Leviathan | 6/25/11 8:35 p.m. |
Re: Headhunters #2 posted | Stephen L. (SoundEffect) | 6/25/11 9:28 p.m. |
Re: Headhunters #2 posted | Hyokin | 6/25/11 9:48 p.m. |
Re: Headhunters #2 posted | General Vagueness | 6/26/11 8:30 a.m. |
Re: Headhunters #2 posted | Hedgemony | 6/25/11 10:26 p.m. |
Re: Headhunters #2 posted | 0postmortem0 | 6/25/11 10:33 p.m. |
Re: Headhunters #2 posted | Stephen L. (SoundEffect) | 6/26/11 7:36 a.m. |
Re: Headhunters #2 posted | Bry | 6/25/11 9:39 p.m. |
Re: Headhunters #2 posted | Leviathan | 6/25/11 10:15 p.m. |
Re: Headhunters #2 posted | Quirel | 6/25/11 10:33 p.m. |
HBO: Get your doors here! *NM* | Dagoonite | 6/26/11 12:49 a.m. |
Re: Headhunters #2 posted | General Vagueness | 6/26/11 8:44 a.m. |
Re: Headhunters #2 posted | Bry | 6/26/11 9:03 a.m. |
Re: Headhunters #2 posted | General Vagueness | 6/26/11 10:04 a.m. |
Re: Headhunters #2 posted | Leviathan | 6/26/11 10:37 a.m. |
Re: Headhunters #2 posted | Bry | 6/26/11 11:09 a.m. |
Re: Headhunters #2 posted | General Vagueness | 6/26/11 11:17 a.m. |
Re: Headhunters #2 posted | Quirel | 6/26/11 7:16 p.m. |
Re: Headhunters #2 posted | Quirel | 6/26/11 7:15 p.m. |
Re: Headhunters #2 posted | Bry | 6/26/11 7:48 p.m. |
Re: Headhunters #2 posted | Hyokin | 6/26/11 11:11 p.m. |
Re: Headhunters #2 posted | Stephen L. (SoundEffect) | 6/26/11 9:34 a.m. |
Overkill | JDQuackers | 6/25/11 5:28 p.m. |
Re: Headhunters #2 posted | Gtag is Reluctant chaos | 6/25/11 11:17 p.m. |
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