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Re: Headhunters #2 posted | |
Posted By: Stephen L. (SoundEffect) <soundeffect@hotmail.com> | Date: 6/25/11 9:28 p.m. |
In Response To: Re: Headhunters #2 posted (Leviathan) : Yeah, it is weird. I always thought it might be due to player's excursion : into the cruiser in Floodgate (especially since originally it was supposed : to be a much larger level, and Cortana a smaller one, if I'm not : mistaken). I think Bungie wanted those Covenant interiors to be an updated : look of the original cruiser's designs from Halo CE and ended up just : re-using those resources on High Charity in Cortana... as opposed to : making ANOTHER set of pink and purple hallways and doors. :) The issue I have with those kinds of changes are: a) It's not just cosmetic, the doors (in this case) actually function differently. If they were looking to update because they have more graphical fidelity now, why redesign what's supposed to be the same? b) Redesigns of this nature doesn't strike me as 'if artists aren't free to make their mark, they'll be unhappy' but rather a little bit of an insult to the original artist 'sorry your stuff wasn't good enough first time around..we're making it better'. If the doors in Heretic or High Charity had been the a same as in their Halo 1 or Halo 3 counterparts, would anyone shooting and teabagging the opposing team have really stopped to say 'those doors should really have been changed...it's harshing my buzz'. I don't think that would be noticed too much. I would notice they kept it consistent and I would smile.
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Replies: |
Headhunters #2 posted | CaptainTony | 6/25/11 11:09 a.m. |
Re: A quick review | CaptainTony | 6/25/11 11:21 a.m. |
Re: A quick review | 0postmortem0 | 6/25/11 11:37 a.m. |
Re: A quick review | CaptainTony | 6/25/11 11:45 a.m. |
Re: A quick review | 0postmortem0 | 6/25/11 12:05 p.m. |
Re: A quick review | hotshot revan | 6/25/11 2:37 p.m. |
Re: A quick review | 0postmortem0 | 6/25/11 3:00 p.m. |
Re: A quick review | The Loot | 6/25/11 3:08 p.m. |
I agree. | serpx | 6/25/11 1:24 p.m. |
So awesome. | GrimBrother One | 6/25/11 1:39 p.m. |
Re: Headhunters #2 posted | CaneCutter | 6/25/11 4:50 p.m. |
Re: Headhunters #2 posted | The Loot | 6/25/11 5:28 p.m. |
Re: Headhunters #2 posted | General Vagueness | 6/25/11 5:39 p.m. |
Re: Headhunters #2 posted | 0postmortem0 | 6/25/11 6:20 p.m. |
Re: Headhunters #2 posted | Stephen L. (SoundEffect) | 6/25/11 7:07 p.m. |
Re: Headhunters #2 posted | Bry | 6/25/11 7:57 p.m. |
Re: Headhunters #2 posted | Leviathan | 6/25/11 8:09 p.m. |
Re: Headhunters #2 posted | Stephen L. (SoundEffect) | 6/25/11 8:22 p.m. |
Re: Headhunters #2 posted | Leviathan | 6/25/11 8:35 p.m. |
Re: Headhunters #2 posted | Stephen L. (SoundEffect) | 6/25/11 9:28 p.m. |
Re: Headhunters #2 posted | Hyokin | 6/25/11 9:48 p.m. |
Re: Headhunters #2 posted | General Vagueness | 6/26/11 8:30 a.m. |
Re: Headhunters #2 posted | Hedgemony | 6/25/11 10:26 p.m. |
Re: Headhunters #2 posted | 0postmortem0 | 6/25/11 10:33 p.m. |
Re: Headhunters #2 posted | Stephen L. (SoundEffect) | 6/26/11 7:36 a.m. |
Re: Headhunters #2 posted | Bry | 6/25/11 9:39 p.m. |
Re: Headhunters #2 posted | Leviathan | 6/25/11 10:15 p.m. |
Re: Headhunters #2 posted | Quirel | 6/25/11 10:33 p.m. |
HBO: Get your doors here! *NM* | Dagoonite | 6/26/11 12:49 a.m. |
Re: Headhunters #2 posted | General Vagueness | 6/26/11 8:44 a.m. |
Re: Headhunters #2 posted | Bry | 6/26/11 9:03 a.m. |
Re: Headhunters #2 posted | General Vagueness | 6/26/11 10:04 a.m. |
Re: Headhunters #2 posted | Leviathan | 6/26/11 10:37 a.m. |
Re: Headhunters #2 posted | Bry | 6/26/11 11:09 a.m. |
Re: Headhunters #2 posted | General Vagueness | 6/26/11 11:17 a.m. |
Re: Headhunters #2 posted | Quirel | 6/26/11 7:16 p.m. |
Re: Headhunters #2 posted | Quirel | 6/26/11 7:15 p.m. |
Re: Headhunters #2 posted | Bry | 6/26/11 7:48 p.m. |
Re: Headhunters #2 posted | Hyokin | 6/26/11 11:11 p.m. |
Re: Headhunters #2 posted | Stephen L. (SoundEffect) | 6/26/11 9:34 a.m. |
Overkill | JDQuackers | 6/25/11 5:28 p.m. |
Re: Headhunters #2 posted | Gtag is Reluctant chaos | 6/25/11 11:17 p.m. |
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