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Re: Map of Halo: Reach mission 1 *speculation SP!!
Posted By: Louis Wu <halo@bungie.org>Date: 2/17/10 4:48 p.m.


: I think what he meant to imply was that while progression is linear, you
: don't feel as pressed into a single method to pass through each area. You
: have more than one option to explore from a gameplay standpoint. Even if
: it is all point A to point B, it's partially veiled by the fact that you
: can pick how the battles run.

: It's an interesting comparison to look at the first levels of games, though.
: To keep it in Halo, 2 had a very 'A to B' feel, but Had a number of open
: areas with side paths as well. But up to the end of the opening of Halo 3
: more of that feeling, those options, aren't there.

: I suppose that if you were to watch a handful of random people tackle the
: battles, they'd all tackle them differently. And I think that is what Halo
: combat is best known for. That levels may be linear, but encounters
: aren't. Over simplify it if you wish, there it really is a lot of variety
: floating around there.

I actually meant to post something like this earlier today, but ran out of time.

Contrast this encounter with, say, Sniper Alley near the start of Outskirts. That encounter has very, very few options in terms of gameplay: you can shoot the jackal on the 6th floor, or the one on the 3rd floor, or the one on the ground, first. (If you're playing on easy or normal, you have more options; you can probably make it up to the break halfway up on the left, and then take things on in the order you choose. But if you're playing on Heroic or Legendary, your first order of business is the same as everyone else's first order of business: duck out, snipe the jackals before they snipe you, duck back. Period. There really aren't any alternatives.)

Way different from the multitude of ways of attacking the stairs in PoA. (Though fighting from the stairs themselves, as roland suggested, is NOT really one of the options you have, unless you've got some magical invincibility cheat on. :) )


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