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Re: Map of Halo: Reach mission 1 *speculation SP!!
Posted By: rolandk73Date: 2/17/10 8:13 a.m.


I don't think of PoA as completely linear. It had many roots, provided by the access ways, to choose from. Plus, many sections were microcosms of nonlinear levels. The part with the covenant on the upper landing was great. It gave many options. You could try to get up the stairs and fight from there. You could stay downstairs. You could stay on the stairs. Because the enemies were everywhere, as opposed to just right in front of you, the game felt open.

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