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Randomly-generated maps? | |
Posted By: Loren Petrich <petrich@netcom.com> | Date: 11/4/99 5:14 p.m. |
In Response To: Re: Automapping? (Ben Schodek) > Nathan, I have a question, is the halo map randomly generated,
This brings to mind the question of randomly-generated maps in other games. The one I've had the most experience with is Rogue, a very old game dating back to when the most common GUI's were ASCII-art ones on text-mode terminals. It has a basic map layout -- 3*3 rooms connected by corridors -- but when you enter a map, the details are generated differently each time, and the rooms are sometimes replaced by a twisty maze of corridors. The original versions were ASCII-art ones, but one MacOS version, "macrogue", has cute sprites instead. You people should not have much trouble finding a port to your favorite platforms, and several similar games have been written over the years. I note in passing that the view is top-down, which I doubt that Halo will be using. Looking forward, Pathways into Darkness has one level, "Labyrinth", that has a randomly-generated layout. I've managed to reverse-engineer most of its map data format, though I've had little success with its shapes one. Many of that level's walls are a special type which the engine randomly decides whether or not to put into place. I've *never* seen that feature in more recent 3D games, however. One thing that helps Rogue and PID is that they both have a square-grid geometry, which makes it straightforward to implement constraints such as there being a path from one point to another (what the Rogue and PID engines do). However, it would be an interesting challenge to write a random-map generator for (for example) Marathon or Quake, especially one that is not limited to a square grid. Does anyone here care to take up the challenge? It might make an interesting computer-science project :-) |
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Replies: |
Automapping? | Loren Petrich | 11/3/99 8:09 p.m. |
Re: Automapping? | Nathan | 11/3/99 9:32 p.m. |
Re: Automapping? | Jägermeister | 11/4/99 12:22 a.m. |
(En)Trail blazing | Dispatcher | 11/4/99 9:17 p.m. |
Re: Automapping? | Ben Schodek | 11/4/99 3:13 p.m. |
Randomly Generated Maps and the "Whole Halo" | Nathan | 11/4/99 3:24 p.m. |
Randomly-generated maps? | Loren Petrich | 11/4/99 5:14 p.m. |
Re: Randomly-generated maps? | Claude Errera | 11/4/99 10:32 p.m. |
Re: Randomly-generated maps Marathon? | Dispatcher | 11/5/99 11:08 a.m. |
Re: Randomly-generated maps? | Hamish Sinclair | 11/5/99 1:30 p.m. |
Re: Randomly-generated maps? | Butcher | 11/5/99 12:55 a.m. |
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