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Automapping? | |
Posted By: Loren Petrich <petrich@netcom.com> | Date: 11/3/99 8:09 p.m. |
One nice thing about the Marathon series is its automap. It's a good way of seeing where one has been, and it's useful for navigating parts of levels that seem like mazes of twisty little passages, all alike. It is also a sort of third-person view; that sort of view can certainly be useful for some things despite my general preference for a first-person view. Automaps were common in first- and second-generation real-time-3D indoor engines, such as those of Pathways into Darkness, Doom, Marathon, Dark Forces, and Duke Nukem; however, they seem to have disappeared from third-generation ones like Quake and Unreal. Might it be good to revive automapping?
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Replies: |
Automapping? | Loren Petrich | 11/3/99 8:09 p.m. |
Re: Automapping? | Nathan | 11/3/99 9:32 p.m. |
Re: Automapping? | Jägermeister | 11/4/99 12:22 a.m. |
(En)Trail blazing | Dispatcher | 11/4/99 9:17 p.m. |
Re: Automapping? | Ben Schodek | 11/4/99 3:13 p.m. |
Randomly Generated Maps and the "Whole Halo" | Nathan | 11/4/99 3:24 p.m. |
Randomly-generated maps? | Loren Petrich | 11/4/99 5:14 p.m. |
Re: Randomly-generated maps? | Claude Errera | 11/4/99 10:32 p.m. |
Re: Randomly-generated maps Marathon? | Dispatcher | 11/5/99 11:08 a.m. |
Re: Randomly-generated maps? | Hamish Sinclair | 11/5/99 1:30 p.m. |
Re: Randomly-generated maps? | Butcher | 11/5/99 12:55 a.m. |
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