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Re: Level Design | ||
Posted By: Speaker-To-Animals | Date: 1/4/03 8:04 p.m. | |
In Response To: Level Design (Todd) : Are you going to redesign the levels? Uniform height floor and cielings and
: [t] We were discussing this waaaay back when we were making M1A1; it'll probably use liquids and fog. Personally, I want to make two versions of The Labyrinth. One of them is "normal", and is randomized using Pfhortran or 5D space. The other one, which you go to if you're on Total Carnage (Jason Harper has a twisted and evil way of detecting this in ordinary M2/Inf) is written with 5D Space and Pfhortran, has walls with a normal texture that you can walk through, and combines all the surrealism and atmosphere of Where Are Monsters In Dreams and Ne Cede Malis with the oh-god-when-will-it-end feeling of some of the larger levels of Rubicon. >:) |
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