: I've been looking at the screenshots of some of the scenarios that are in the
: works (and as of today - played a demo), and it seems to me that very few
: of these are using things like fog and glowmaps. I assume the same goes
: for animated textures.
: If this is the case, why?
I'm quite interested in using them in Eternal X, but for several reasons either can't or have decided not to.
Fog I mostly don't use because one of my favorite visual features of Eternal is the high-res 360-degree landscape textures, and fog obscures the landscape entirely. If there were some way to have fog and still see the landscape, I would use it in a heartbeat.
Glow maps I don't use because the only textures which I might want to make glow, at other times I want to be not glowing, so I accomplish that with plain old map lighting. Unless glow maps do something different that I don't understand... they're like how the Fighter's staff-heads always glow in the dark, right? More or less setting the brightness value "higher than 100%"?
And animated textures I don't use because I've run out of texture slots. Which kinda blows cause I have animations for my media and my terminals and chargers and all that, but I can't utilize them. Grr...