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Re: AO features in upcoming scenarios
Posted By: C LundDate: 11/5/05 11:17 a.m.

In Response To: Re: AO features in upcoming scenarios (Forrest of B.org)

: Fog I mostly don't use because one of my favorite visual features of Eternal
: is the high-res 360-degree landscape textures, and fog obscures the
: landscape entirely. If there were some way to have fog and still see the
: landscape, I would use it in a heartbeat.

This is how you have fog without obscuring the landscape:

-fog on="true" type="0" depth="96" landscapes="false">
-color red="0.67" green="0.67" blue=".6"/>
-/fog>

(again, "-" instead of "<")

It's the "lanscapes = false" bit that does the trick. Just be careful to make sure the fog matches the landscapes, or it'll look really bad.

: Glow maps I don't use because the only textures which I might want to make
: glow, at other times I want to be not glowing, so I accomplish that with
: plain old map lighting. Unless glow maps do something different that I
: don't understand... they're like how the Fighter's staff-heads always glow
: in the dark, right? More or less setting the brightness value "higher
: than 100%"?

Glowmaps are like textures, except instead of color values, they give brightness values. So in a sense, yes, they're like a hunter's staff. But much more subtle.

: And animated textures I don't use because I've run out of texture slots.
: Which kinda blows cause I have animations for my media and my terminals
: and chargers and all that, but I can't utilize them. Grr...

Can't help you there, I'm afraid.. ;)

How many textures do you have pr set anyway? Obviously more than Rubicon, since we never hit the wall...

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Pre-2004 Posts

Replies:

AO features in upcoming scenariosC Lund 11/5/05 2:58 a.m.
     Re: AO features in upcoming scenariosSimon/team Sigma 11/5/05 4:13 a.m.
           Re: AO features in upcoming scenariosC Lund 11/5/05 5:25 a.m.
     Re: AO features in upcoming scenarioskyjel 11/5/05 8:46 a.m.
           Re: AO features in upcoming scenariosC Lund 11/5/05 11:21 a.m.
                 er... I may sound stupid, but what is a glowmap? *NM*Nicholai 11/6/05 1:46 p.m.
                       Re: er... I may sound stupid, but what is a glowmaC Lund 11/6/05 11:34 p.m.
     Re: AO features in upcoming scenariosForrest of B.org 11/5/05 10:06 a.m.
           Re: AO features in upcoming scenariosC Lund 11/5/05 11:17 a.m.
                 Re: AO features in upcoming scenariosSimon/team Sigma 11/5/05 12:25 p.m.
                       Warning: Giant image appended to postC Lund 11/6/05 9:28 a.m.
                             Re: Warning: Giant image appended to postSteve Levinson 11/6/05 10:50 a.m.
                 Re: AO features in upcoming scenariosForrest of B.org 11/5/05 11:04 p.m.
                       Re: AO features in upcoming scenariosC Lund 11/6/05 9:42 a.m.
                 Re: AO features in upcoming scenariosForrest of B.org 11/5/05 11:37 p.m.
     Re: AO features in upcoming scenariosRyokoTK 11/5/05 2:44 p.m.

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Pre-2004 Posts

 

 

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