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Re: AO features in upcoming scenarios | ||
Posted By: C Lund | Date: 11/5/05 5:25 a.m. | |
In Response To: Re: AO features in upcoming scenarios (Simon/team Sigma) : Personally, i am not *probably* going to use high res textures for Sigma,
Having gone through that process... Well, I can't blame you.. ;) : I will probably use fog thought, only on some solo levels, not
Here's how I applied a glowmap to texture 7 of set 1 in Rubicon X: -marathon>
-texture coll="17" bitmap="7" normal_image="Rubicon Data/Graphics/Textures/set1/07.png" glow_image="Rubicon Data/Graphics/Textures/set1/07.png" glow_mask="Rubicon Data/Graphics/Textures/set1/07gm.png"
(add as many textures as you want) -opengl>
Note that I used "-" instead of "<" because "<" won't show up in this forum when used as brackets.. Bp I assume skipping the "normal_image" line would let me use an external glowmap with the texture in the Shapes file. I haven't tried it though. Hope that helps. : Well, hope i made thing clear with Sigma. Yup. B) |
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