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Re: AO features in upcoming scenarios
Posted By: C LundDate: 11/5/05 5:25 a.m.

In Response To: Re: AO features in upcoming scenarios (Simon/team Sigma)

: Personally, i am not *probably* going to use high res textures for Sigma,
: there is way too much work to be done on this to make all set into high
: res thingy.

Having gone through that process... Well, I can't blame you.. ;)

: I will probably use fog thought, only on some solo levels, not
: on netmaps. I haven't found any glowmaps script yet, i am interested in
: that, care to send me stuff about this?

Here's how I applied a glowmap to texture 7 of set 1 in Rubicon X:

-marathon>
-opengl>

-texture coll="17" bitmap="7"

normal_image="Rubicon Data/Graphics/Textures/set1/07.png"

glow_image="Rubicon Data/Graphics/Textures/set1/07.png"

glow_mask="Rubicon Data/Graphics/Textures/set1/07gm.png"
/>

(add as many textures as you want)

-opengl>
-marathon>

Note that I used "-" instead of "<" because "<" won't show up in this forum when used as brackets.. Bp

I assume skipping the "normal_image" line would let me use an external glowmap with the texture in the Shapes file. I haven't tried it though.

Hope that helps.

: Well, hope i made thing clear with Sigma.

Yup. B)

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Replies:

AO features in upcoming scenariosC Lund 11/5/05 2:58 a.m.
     Re: AO features in upcoming scenariosSimon/team Sigma 11/5/05 4:13 a.m.
           Re: AO features in upcoming scenariosC Lund 11/5/05 5:25 a.m.
     Re: AO features in upcoming scenarioskyjel 11/5/05 8:46 a.m.
           Re: AO features in upcoming scenariosC Lund 11/5/05 11:21 a.m.
                 er... I may sound stupid, but what is a glowmap? *NM*Nicholai 11/6/05 1:46 p.m.
                       Re: er... I may sound stupid, but what is a glowmaC Lund 11/6/05 11:34 p.m.
     Re: AO features in upcoming scenariosForrest of B.org 11/5/05 10:06 a.m.
           Re: AO features in upcoming scenariosC Lund 11/5/05 11:17 a.m.
                 Re: AO features in upcoming scenariosSimon/team Sigma 11/5/05 12:25 p.m.
                       Warning: Giant image appended to postC Lund 11/6/05 9:28 a.m.
                             Re: Warning: Giant image appended to postSteve Levinson 11/6/05 10:50 a.m.
                 Re: AO features in upcoming scenariosForrest of B.org 11/5/05 11:04 p.m.
                       Re: AO features in upcoming scenariosC Lund 11/6/05 9:42 a.m.
                 Re: AO features in upcoming scenariosForrest of B.org 11/5/05 11:37 p.m.
     Re: AO features in upcoming scenariosRyokoTK 11/5/05 2:44 p.m.

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Pre-2004 Posts

 

 

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