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AO features in upcoming scenarios
Posted By: C LundDate: 11/5/05 2:58 a.m.

I've been looking at the screenshots of some of the scenarios that are in the works (and as of today - played a demo), and it seems to me that very few of these are using things like fog and glowmaps. I assume the same goes for animated textures.

If this is the case, why?

BTW: This is not even remotely a "play" or "not play" issue - I'm just curious. I'll be playing these future scenarios whether they have glowmaps or not.

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Replies:

AO features in upcoming scenariosC Lund 11/5/05 2:58 a.m.
     Re: AO features in upcoming scenariosSimon/team Sigma 11/5/05 4:13 a.m.
           Re: AO features in upcoming scenariosC Lund 11/5/05 5:25 a.m.
     Re: AO features in upcoming scenarioskyjel 11/5/05 8:46 a.m.
           Re: AO features in upcoming scenariosC Lund 11/5/05 11:21 a.m.
                 er... I may sound stupid, but what is a glowmap? *NM*Nicholai 11/6/05 1:46 p.m.
                       Re: er... I may sound stupid, but what is a glowmaC Lund 11/6/05 11:34 p.m.
     Re: AO features in upcoming scenariosForrest of B.org 11/5/05 10:06 a.m.
           Re: AO features in upcoming scenariosC Lund 11/5/05 11:17 a.m.
                 Re: AO features in upcoming scenariosSimon/team Sigma 11/5/05 12:25 p.m.
                       Warning: Giant image appended to postC Lund 11/6/05 9:28 a.m.
                             Re: Warning: Giant image appended to postSteve Levinson 11/6/05 10:50 a.m.
                 Re: AO features in upcoming scenariosForrest of B.org 11/5/05 11:04 p.m.
                       Re: AO features in upcoming scenariosC Lund 11/6/05 9:42 a.m.
                 Re: AO features in upcoming scenariosForrest of B.org 11/5/05 11:37 p.m.
     Re: AO features in upcoming scenariosRyokoTK 11/5/05 2:44 p.m.

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