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Re: AO features in upcoming scenarios | ||
Posted By: kyjel | Date: 11/5/05 8:46 a.m. | |
In Response To: AO features in upcoming scenarios (C Lund) : If this is the case, why? Probably easiest answer I have for you is, well, it's Marathon - it's not going to look like Unreal 8 or whatever, minor graphics upgrades like that don't really chage it's core Marathon'ness - and for the extra time and effort it'd take to produce them, personally, I'd rather the dev's focus on finishing the core game for release first - release that other stuff later, if they want. I'd hate to think if Rubicon had been delayed, what, 4 years ago, not even released yet, just to implement stuff like that -> Rubicon X. Not to say I don't appreciate the stuff, I do, hugely, but honestly... *shrug* 'thon is 'thon, no matter how it looks. |
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