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Re: Mapping community | ||
Posted By: goran | Date: 10/6/05 11:55 a.m. | |
In Response To: Re: Mapping community (me_43) : Anyway. This map, at least, is exactly as I expected: Very cool, but NOT
It was never about pushing the boundaries of the engine, it was about teaching mapping. There are things hidden in good mappers that maybe never will see the light of the day. Mapping principles, mapping rules, you know, internal stuff.
When I said I'd reached my own limit - I meant it. I've mastered one "useful" skill after another, there's no more "aha" that's how I should do it. If I want an effect done in marathon I basically know how I create it. (except for "missed island" puzzles that are sooooo useful in marathon scenarios)
I've scavenged both killing time and missed island for all useful tricks a long time ago (years ago actually). All tricks don't have that much potential. That's just how it is. Have you ever seen anyone actually using the hi-tech stuff from missed island? (I talk about enforcer switches and nothing else) Do you know why? It has no "real" worth out there. The techniques were designed for a "myst" gameplay - marathon is not myst. Almost the same thing goes with "killing time". The tricks are cool, but most of them were designed with the killingtime setting in mind. blowing up pipes - was seen by Mark levin before killing time. Credit goes to him. (this is useful for blow up missions) Somebody that need a flashlight?
swinging and sliding doors are quite useful actually, but can easily be replaced with a normal door. If anything, it's a visual effect. The function is the same as a "one time door". the laser aim is all cool, but it's USELESS now when we have crosschairs in alephone. The tunnel is no extraordinary new trick. It's been seen before killingtime. The only thing he did was to add pure black inside it so you couldn't pick out it was actually squarish. I'm working this from memory now, I've might have missed something. If you distrust my knowledge, give a monster a moving sequence of "-1". This creates a monster that will fire nonstop at the first target it sees, and it won't stop firing at that direction (the monsters aim is fixed!). Anybody who wants fixed cannon towers? Or a constant flow of projectiles between structures, similating a war. Or perhaps a constant flow on invisible projectiles effected by double gravity over a liquid, creating a bubble effect. I know stuff, but honestly - how often do you need all those cool tricks? What I'm trying to say it that somes tricks are good
-goran
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