: I disagree, on at least two or maybe three instances. In RED the player winds
: up practically the utmost of evils, raising serious ethical problems, and
: certainly not straight scifi thriller fare. In Rubicon too, both endings
: are bittersweet with a good share of darkness. And finally, Eternal ends
: with the pathetic death of a tortured soul who, even when she finally
: tries to be good, cannot help but be the very embodiment of evil; and the
: destruction of nearly all sentient life in the galaxy AT YOUR HANDS for
: the "greater good" of the future you know that act will cause.
Eternal I don't know of, so I couldn't really take it into account. Red however, is very different, I agree with that. Rubicon though, I won't put in that category just because its somewhat dark endings. It's not the end of a plot that is interresting, it's the way towards it. Thing is, if the universe is destroyed in a scenario, or if just anything is destroyed, it has never awoken strong emotions in me. Without the right details and focus, you'll never make a player shed a tear. I want to play a scenario which makes me care, cry and bubble with anger.
-goran