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Re: A related answer | ||
Posted By: Forrest of B.org | Date: 10/4/06 9:50 a.m. | |
In Response To: Re: A related answer (treellama) : There's a difficulty setting for net games which controls how much ammo you
Do ammo limits vary by difficulty level other than that they're lifted entirely on TC? i.e. can you carry more ammo on Major Damage than on Kindergarten? If so, by what formula is this related to the set (in MML) ammo-item limits? In Eternal, I have it so you can carry 7 Fusion Batteries, 3 Staff Charges, 3 Rifle Magazines, 3 Grenade Packs, and 7 Zero-Point Modules. On Kindergarten, this is how many I can carry; on TC, I can carry infinitely many of each. I've not tested any difficulties in between. Should those numbers vary by difficulty level?
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Replies: |
Two-Function Disappearing Weapon? | Forrest of B.org | 10/1/06 12:51 p.m. | |
Re: Two-Function Disappearing Weapon? | kyjel | 10/1/06 2:13 p.m. | |
Re: Two-Function Disappearing Weapon? | Forrest of B.org | 10/1/06 7:50 p.m. | |
A related question... | Forrest of B.org | 10/2/06 1:01 p.m. | |
Re: A related question... | RyokoTK | 10/2/06 1:17 p.m. | |
Re: A related question... | goran | 10/3/06 9:27 a.m. | |
Re: A related question... | Forrest of B.org | 10/3/06 2:04 p.m. | |
Re: A related question... | D-M.A. | 10/3/06 7:17 p.m. | |
A related answer | Forrest of B.org | 10/4/06 7:40 a.m. | |
Re: A related answer | treellama | 10/4/06 8:41 a.m. | |
Re: A related answer | Forrest of B.org | 10/4/06 9:50 a.m. | |
Re: A related answer | RyokoTK | 10/4/06 1:05 p.m. | |
Re: A related answer | RyokoTK | 10/4/06 1:06 p.m. | |
Re: A related question... | goran | 10/4/06 6:26 a.m. | |
Re: A related question... | Forrest of B.org | 10/4/06 7:20 a.m. |
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