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Re: Two-Function Disappearing Weapon?
Posted By: kyjelDate: 10/1/06 2:13 p.m.

In Response To: Two-Function Disappearing Weapon? (Forrest of B.org)

If you wanted to, you
: could run through the entire game using the Havok Rifle and almost never
: have to switch weapons if you didn't want to. That kinda sucks.

Specific to that issue, maybe make the Havok Rifle use less ammo? Or set the bullet count to x2 burst - same ammount of bullets, used up faster. I think setting it to "alien weapon" would give it a random amount of ammo up to the max amount, as if the alien that had been carrying it had been using it. That might be fun.

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Pre-2004 Posts

Replies:

Two-Function Disappearing Weapon?Forrest of B.org 10/1/06 12:51 p.m.
     Re: Two-Function Disappearing Weapon?kyjel 10/1/06 2:13 p.m.
           Re: Two-Function Disappearing Weapon?Forrest of B.org 10/1/06 7:50 p.m.
                 A related question...Forrest of B.org 10/2/06 1:01 p.m.
                       Re: A related question...RyokoTK 10/2/06 1:17 p.m.
                       Re: A related question...goran 10/3/06 9:27 a.m.
                             Re: A related question...Forrest of B.org 10/3/06 2:04 p.m.
                                   Re: A related question...D-M.A. 10/3/06 7:17 p.m.
                                         A related answerForrest of B.org 10/4/06 7:40 a.m.
                                               Re: A related answertreellama 10/4/06 8:41 a.m.
                                                     Re: A related answerForrest of B.org 10/4/06 9:50 a.m.
                                                           Re: A related answerRyokoTK 10/4/06 1:05 p.m.
                                                                 Re: A related answerRyokoTK 10/4/06 1:06 p.m.
                                   Re: A related question...goran 10/4/06 6:26 a.m.
                                         Re: A related question...Forrest of B.org 10/4/06 7:20 a.m.

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Pre-2004 Posts

 

 

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