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Re: AO features in upcoming scenarios
Posted By: Forrest of B.orgDate: 11/5/05 10:06 a.m.

In Response To: AO features in upcoming scenarios (C Lund)

: I've been looking at the screenshots of some of the scenarios that are in the
: works (and as of today - played a demo), and it seems to me that very few
: of these are using things like fog and glowmaps. I assume the same goes
: for animated textures.

: If this is the case, why?

I'm quite interested in using them in Eternal X, but for several reasons either can't or have decided not to.

Fog I mostly don't use because one of my favorite visual features of Eternal is the high-res 360-degree landscape textures, and fog obscures the landscape entirely. If there were some way to have fog and still see the landscape, I would use it in a heartbeat.

Glow maps I don't use because the only textures which I might want to make glow, at other times I want to be not glowing, so I accomplish that with plain old map lighting. Unless glow maps do something different that I don't understand... they're like how the Fighter's staff-heads always glow in the dark, right? More or less setting the brightness value "higher than 100%"?

And animated textures I don't use because I've run out of texture slots. Which kinda blows cause I have animations for my media and my terminals and chargers and all that, but I can't utilize them. Grr...

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Pre-2004 Posts

Replies:

AO features in upcoming scenariosC Lund 11/5/05 2:58 a.m.
     Re: AO features in upcoming scenariosSimon/team Sigma 11/5/05 4:13 a.m.
           Re: AO features in upcoming scenariosC Lund 11/5/05 5:25 a.m.
     Re: AO features in upcoming scenarioskyjel 11/5/05 8:46 a.m.
           Re: AO features in upcoming scenariosC Lund 11/5/05 11:21 a.m.
                 er... I may sound stupid, but what is a glowmap? *NM*Nicholai 11/6/05 1:46 p.m.
                       Re: er... I may sound stupid, but what is a glowmaC Lund 11/6/05 11:34 p.m.
     Re: AO features in upcoming scenariosForrest of B.org 11/5/05 10:06 a.m.
           Re: AO features in upcoming scenariosC Lund 11/5/05 11:17 a.m.
                 Re: AO features in upcoming scenariosSimon/team Sigma 11/5/05 12:25 p.m.
                       Warning: Giant image appended to postC Lund 11/6/05 9:28 a.m.
                             Re: Warning: Giant image appended to postSteve Levinson 11/6/05 10:50 a.m.
                 Re: AO features in upcoming scenariosForrest of B.org 11/5/05 11:04 p.m.
                       Re: AO features in upcoming scenariosC Lund 11/6/05 9:42 a.m.
                 Re: AO features in upcoming scenariosForrest of B.org 11/5/05 11:37 p.m.
     Re: AO features in upcoming scenariosRyokoTK 11/5/05 2:44 p.m.

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Pre-2004 Posts

 

 

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