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Re: AO features in upcoming scenarios | ||
Posted By: Forrest of B.org | Date: 11/5/05 10:06 a.m. | |
In Response To: AO features in upcoming scenarios (C Lund) : I've been looking at the screenshots of some of the scenarios that are in the
: If this is the case, why? I'm quite interested in using them in Eternal X, but for several reasons either can't or have decided not to. Fog I mostly don't use because one of my favorite visual features of Eternal is the high-res 360-degree landscape textures, and fog obscures the landscape entirely. If there were some way to have fog and still see the landscape, I would use it in a heartbeat. Glow maps I don't use because the only textures which I might want to make glow, at other times I want to be not glowing, so I accomplish that with plain old map lighting. Unless glow maps do something different that I don't understand... they're like how the Fighter's staff-heads always glow in the dark, right? More or less setting the brightness value "higher than 100%"? And animated textures I don't use because I've run out of texture slots. Which kinda blows cause I have animations for my media and my terminals and chargers and all that, but I can't utilize them. Grr... |
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