: Hmm. That may push that scenario further back on the list for me.
: Once the environment becomes something the player must traverse, but enemies
: do not, it makes it too clear in the mind of the player that they aren't
: playing against the on-screen enemies, but against the level designer.
I don't recall TI being filled to the brim with the "step forward and get attacked by freshly beamed in Pfhor." Not to spoil things, I do remember one level where that occurred, but its not a memorable thing to me on other levels. I recall that several levels allow the player to explore and enjoy the level designers' hard work between firefights. I had more fun playing TI than any other scenario and I hope that you will come to a similar conclusion after playing it.