![]() |
![]() |
![]() |
/-/S'pht-Translator-Active/-/ |
![]() | Re: Marathon EVIL level 5: Hackers | |
![]() | Posted By: PerseusSpartacus | Date: 9/2/14 10:41 a.m. |
![]() | In Response To: Marathon EVIL level 5: Hackers *LINK* (narcogen) Graphics glitches galore! I don't think that water texture was behaving correctly - that's definitely not how I remember that level. Maybe your animated water plugin is messing with the textures in the Evil Shapes file (so, for instance, a frame of the water animation ends up replacing a texture in the Shapes file when it's not supposed to). Also, that guy was certainly not meant to look like a S'pht'Kr, nor was he meant to shoot spinning green cartwheels of death, nor was he meant to disappear constantly. I think you may need to get rid of the S'pht'Kr models in your HD Monsters Plugin. Other than that, it's quite fun to watch you guys doing this game. Keep up the good work! Vale,
|
![]() | |
![]() | ![]() |
![]() |
![]() |
|
![]() | |
![]() | ![]() |
![]() |
![]() | Replies: |
![]() | Marathon EVIL level 5: Hackers *LINK* | narcogen | 9/2/14 6:28 a.m. |
![]() | Re: Marathon EVIL level 5: Hackers | PerseusSpartacus | 9/2/14 10:41 a.m. |
![]() | Re: Marathon EVIL level 5: Hackers | Martin | 9/2/14 6:07 p.m. |
![]() | Re: Marathon EVIL level 5: Hackers | PerseusSpartacus | 9/2/14 9:13 p.m. |
![]() | Re: Marathon EVIL level 5: Hackers | narcogen | 9/4/14 6:32 a.m. |
![]() | Re: Marathon EVIL level 5: Hackers | PerseusSpartacus | 9/4/14 10:09 a.m. |
![]() | Re: Marathon EVIL level 5: Hackers | narcogen | 9/4/14 6:21 a.m. |
![]() | Re: Marathon EVIL level 5: Hackers | Dispatcher | 9/4/14 4:48 p.m. |
![]() | Re: Marathon EVIL level 5: Hackers | Martin | 9/4/14 5:38 p.m. |
![]() | |
![]() | ![]() |
![]() |
![]() |
|
![]() | Problems? Suggestions? Comments? Email maintainer@bungie.org Marathon's Story Forum is maintained with WebBBS 5.12. |