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Re: Render test...for no good reason
Posted By: FrogBlast <metafire@aol.com>Date: 11/12/02 12:35 a.m.

In Response To: Render test...for no good reason (Roger Wilco)

: I'm bored so I thought I'd throw this up lest anyone think all I'm good for
: is a bunch of inane off-topic posts.

: I have been trying to put together a movie but it is slow going. With my
: schedule I only get to put in a couple hours a week. Plus I won't have
: much time to work on it through Thanksgiving. Anyway, it's nothing
: spectacular, just a move test really...still needs much work. 320 x 280 QT
: 4.7mb.

I liked it!

My IMHO (you are probably well aware of all of this) advice:

1) I think you need to improve the distant stars. Some of them look "smudged." Vector already mentioned the twinkling... but I can't tell if that was intentional or some sort of error with the rendering or compression.

2) The planet looks like it either needs an atmosphere, or some sort of "softer" interaction with that star's light. Maybe the glare from the star could overpower the planet a bit like the sun vs. trees in halo? :/

The ship looks great!!!!!! I want to see it in combat. :D

: I had to bump up the gamma a bit for this...does anyone else feel Sorenson3
: comes out a bit on the dark side.

yes >:/


Message Index




Replies:

Render test...for no good reasonRoger Wilco 11/11/02 8:03 p.m.
     Re: Render test...for no good reasonLouis Wu 11/11/02 8:11 p.m.
     Re: Render test...for no good reasonHipboyscott 11/11/02 8:12 p.m.
           Re: Render test...for no good reasonLion 11/11/02 8:33 p.m.
                 Re: Render test...for no good reasonKonrad9 11/11/02 9:33 p.m.
     Re: Render test...for no good reasonvector40 11/11/02 11:28 p.m.
           Re: Render test...for no good reasonUriel 11/12/02 1:22 a.m.
     Re: :)•M 11/11/02 11:39 p.m.
     Re: Render test...for no good reasonFrogBlast 11/12/02 12:35 a.m.
           Re: Render test...for no good reasonWarbow 11/12/02 7:32 a.m.
                 twinkle twinkleRoger Wilco 11/12/02 11:11 a.m.
                       Re: twinkle twinkleThetaDot 11/12/02 2:59 p.m.
                             Re: twinkle twinkleChris O 11/12/02 4:28 p.m.
                                   Re: twinkle twinkleRoger Wilco 11/12/02 7:25 p.m.
                                         Random InsertionSilV3RSix 11/12/02 9:18 p.m.
                             Re: twinkle twinkleRoger Wilco 11/12/02 7:22 p.m.
                                   Re: twinkle twinkleThetaDot 11/12/02 8:02 p.m.
     Vespers should make short work of that. :) *nm*Jonas 11/12/02 6:47 p.m.
           Re: Vespers should make short work of that. :) *nmRoger Wilco 11/12/02 7:53 p.m.
           There is no Vesper. ::bends:: *NM*vector40 11/13/02 12:57 a.m.
     Re: Render test...for no good reasonMagimann 11/12/02 8:00 p.m.



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